Difference between revisions of "User:NeeNee Zepp"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
== NeeNee Zepp: A Fictional Character!  ==
== NeeNee Zepp: A Fictional Character!  ==
== Particles: A Utility ==
== Particles: As Replicators of Nature ==
Particles make good replicators of real life nature in Second Life! They can be used in such a capacity in many creative ways; but the most common uses for particles as replicators of nature in Second Life is to apply their effects in various forms as water, fire or vegetation. There are simple recipes to accomplish just that. Below I shall list a couple of mine.
 
====Particle 01: Big Splash Aqua Waterfall Foam====
<lsl>
//This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural foaming effects
default
{
    state_entry()
    {
      llParticleSystem([
PSYS_PART_FLAGS, 331,
PSYS_SRC_PATTERN, 8,
PSYS_PART_START_ALPHA, 0.712463,
PSYS_PART_END_ALPHA, 0.014285,
PSYS_PART_START_COLOR, <0.700000, 1.000000, 1.000000>,
PSYS_PART_END_COLOR, <0.000000, 1.000000, 1.000000>,
PSYS_PART_START_SCALE, <1.859527, 3.446273, 0.00000>,
PSYS_PART_END_SCALE, <2.772146, 0.199764, 0.000000>,
PSYS_PART_MAX_AGE, 13.932161,
PSYS_SRC_MAX_AGE, 0.000000,
PSYS_SRC_ACCEL, <-2.031822, 1.024805, -2.921054>,
PSYS_SRC_ANGLE_BEGIN, 1.369299,
PSYS_SRC_ANGLE_END, 0.420847,
PSYS_SRC_BURST_PART_COUNT, 135,
PSYS_SRC_BURST_RATE, 0.219803,
PSYS_SRC_BURST_RADIUS, 2.981314,
PSYS_SRC_BURST_SPEED_MIN, 0.013124,
PSYS_SRC_BURST_SPEED_MAX, 3.001653,
PSYS_SRC_OMEGA, <1.910298, -3.544489, 4.128313>,
PSYS_SRC_TARGET_KEY,llGetKey(),
PSYS_SRC_TEXTURE, ""]);
    }
}
</lsl>


== Particles: An Art Form  ==
== Particles: An Art Form  ==

Revision as of 13:17, 29 May 2010

NeeNee Zepp: A Fictional Character!

Particles: As Replicators of Nature

Particles make good replicators of real life nature in Second Life! They can be used in such a capacity in many creative ways; but the most common uses for particles as replicators of nature in Second Life is to apply their effects in various forms as water, fire or vegetation. There are simple recipes to accomplish just that. Below I shall list a couple of mine.

Particle 01: Big Splash Aqua Waterfall Foam

<lsl> //This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural foaming effects default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 331, PSYS_SRC_PATTERN, 8, PSYS_PART_START_ALPHA, 0.712463, PSYS_PART_END_ALPHA, 0.014285, PSYS_PART_START_COLOR, <0.700000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <0.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <1.859527, 3.446273, 0.00000>, PSYS_PART_END_SCALE, <2.772146, 0.199764, 0.000000>, PSYS_PART_MAX_AGE, 13.932161, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-2.031822, 1.024805, -2.921054>, PSYS_SRC_ANGLE_BEGIN, 1.369299, PSYS_SRC_ANGLE_END, 0.420847, PSYS_SRC_BURST_PART_COUNT, 135, PSYS_SRC_BURST_RATE, 0.219803, PSYS_SRC_BURST_RADIUS, 2.981314, PSYS_SRC_BURST_SPEED_MIN, 0.013124, PSYS_SRC_BURST_SPEED_MAX, 3.001653, PSYS_SRC_OMEGA, <1.910298, -3.544489, 4.128313>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, ""]);

   }

} </lsl>

Particles: An Art Form

I like to make particle art! This is a really exciting part of Second Life for me. I love them. I'm going to put some of my art forms here on this page!, just as soon as I make it back here!

Particle 01-Two Lady Bugs Mating!

<lsl> //Pair of Mating Lady Bugs by NeeNee Zepp // put them in your garden! Use in a very transparent small box default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.250000, 0.250000, 0.00000>, PSYS_PART_END_SCALE, <0.250000, 0.250000, 0.000000>, PSYS_PART_MAX_AGE, 0.500000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <1.500000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.200000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 0.500000, PSYS_SRC_OMEGA, <2.500000, 2.500000, 0.000000>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "1b610969-3b44-c92b-1fff-c8fc3207a361"]);

   }

} </lsl>

Particle 02-My Blue Lady!

<lsl>

//She said her head was spinning, and I when I looked at her, I too did become dizzy! default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 327, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 0.608612, PSYS_PART_END_ALPHA, 0.671174, PSYS_PART_START_COLOR, <0.000000, 0.500000, 1.000000>, PSYS_PART_END_COLOR, <0.600000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.150955, 0.218950, 0.00000>, PSYS_PART_END_SCALE, <2.702754, 2.379230, 0.000000>, PSYS_PART_MAX_AGE, 4.249160, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-8.207231, -2.776868, 0.189421>, PSYS_SRC_ANGLE_BEGIN, 0.047620, PSYS_SRC_ANGLE_END, 1.733287, PSYS_SRC_BURST_PART_COUNT, 9, PSYS_SRC_BURST_RATE, 0.251060, PSYS_SRC_BURST_RADIUS, -0.378117, PSYS_SRC_BURST_SPEED_MIN, 0.590474, PSYS_SRC_BURST_SPEED_MAX, 1.223291, PSYS_SRC_OMEGA, <3.833463, -2.032165, 1.948720>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "4d25f36a-d4ea-081a-b90f-a15b9210b494"]);

   }

}

</lsl>

Particle 03-The Self Weaving Basket!

<lsl>//The Self Weaving Basket by NeeNee Zepp default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 399, PSYS_SRC_PATTERN, 1, PSYS_PART_START_ALPHA, 0.538555, PSYS_PART_END_ALPHA, 0.407061, PSYS_PART_START_COLOR, <0.343906, 0.554329, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 0.000568, 0.556933>, PSYS_PART_START_SCALE, <3.006381, 0.606838, 0.00000>, PSYS_PART_END_SCALE, <0.140724, 1.917283, 0.000000>, PSYS_PART_MAX_AGE, 20.473595, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-0.023279, -0.354738, 1.358213>, PSYS_SRC_ANGLE_BEGIN, 0.181754, PSYS_SRC_ANGLE_END, 1.754471, PSYS_SRC_BURST_PART_COUNT, 167, PSYS_SRC_BURST_RATE, 1.154955, PSYS_SRC_BURST_RADIUS, 8.530416, PSYS_SRC_BURST_SPEED_MIN, 3.763778, PSYS_SRC_BURST_SPEED_MAX, 0.878659, PSYS_SRC_OMEGA, <-0.034197, -3.549442, -2.889298>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "6b68fb5c-955b-7576-861a-0549fe1d3fd4"]);

   }

} </lsl>

Particle 04-Margaret's Web of Syndrome!

<lsl> //Margaret is like me. Her systems can be complex and entangling, but she sure is pretty to look at! default {

   state_entry()
   {
       llParticleSystem([

PSYS_PART_FLAGS, 355, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 0.000000, 0.000000>, PSYS_PART_END_COLOR, <0.000000, 0.000000, 0.000000>, PSYS_PART_START_SCALE, <1.000000, 0.080000, 0.00000>, PSYS_PART_END_SCALE, <1.000000, 0.070000, 0.000000>, PSYS_PART_MAX_AGE, 9.000000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <0.000000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 290, PSYS_SRC_BURST_RATE, 1.000000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 2.500000, PSYS_SRC_OMEGA, <0.000000, 0.000000, 0.000000>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "19f1ba68-e105-ecf3-31c3-a0580e3c6da9"]);

   }

} </lsl>