Difference between revisions of "Mesh/Setup"

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* Logging in should take you to the "''Aditi''" grid.
* Logging in should take you to the "''Aditi''" grid.
*: If for some reason this is not working automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select "''Aditi"''.
*: If for some reason this is not working automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select "''Aditi"''.
* Go to region [https://secondlife//Aditi/secondlife/Mesh%20City/246/149/24 Mesh City] or any of the other [[Mesh Regions|Mesh-Enabled Regions]].
* Go to region "''Mesh City''" (secondlife://Aditi/secondlife/Mesh City/233/163/56) or any of the other [[Mesh Regions|Mesh-Enabled Regions]].
* Continue to [[Mesh/Mesh Walkthrough: Simple Mesh Upload|Uploading a Mesh]] to get started on adding your own meshes to the region.
* Continue to [[Mesh/Mesh Walkthrough: Simple Mesh Upload|Uploading a Mesh]] to get started on adding your own meshes to the region.


[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 11:31, 13 October 2010


Introduction

Welcome to Mesh Beta! If you haven't already, please see our information blog post on 10/13/2010: Mesh Import Open Beta Starts Today. This contains basic information about the goals and status of Mesh.

The following walkthrough process will introduce you to obtaining Mesh, getting on a Mesh region, and uploading various types of Meshes.

Getting Started

  • Download the "MESH (ADITI)" beta viewer from Second Life's downloads page.
    Specifically, look for the "MESH" download under the "Second Life Project Viewers" section.
  • Install and run the viewer.
  • Logging in should take you to the "Aditi" grid.
    If for some reason this is not working automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select "Aditi".
  • Go to region "Mesh City" (secondlife://Aditi/secondlife/Mesh City/233/163/56) or any of the other Mesh-Enabled Regions.
  • Continue to Uploading a Mesh to get started on adding your own meshes to the region.