Difference between revisions of "Mesh/Setup"

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== Introduction ==
== Introduction ==
Welcome to Mesh Beta!  If you haven't already, please see our information blog post on 10/13/2010: [http://blogs.secondlife.com/community/technology/blog/2010/10/13/mesh-import-open-beta-starts-today Mesh Import Open Beta Starts Today].  This contains basic information about the goals and status of Mesh.
Welcome to Mesh Beta!  If you haven't already, please see our information blog post on 10/13/2010: [http://blogs.secondlife.com/community/technology/blog/2010/10/13/mesh-import-open-beta-starts-today Mesh Import Open Beta Starts Today].  This contains basic information about the goals and status of Mesh.  Also, see our main [[Mesh]] page for updates and informational links.


The following walkthrough process will introduce you to obtaining Mesh, getting on a Mesh region, and uploading various types of Meshes.
The following walkthrough process will introduce you to obtaining Mesh, getting on a Mesh region, and uploading various types of Meshes.

Revision as of 12:37, 13 October 2010


Introduction

Welcome to Mesh Beta! If you haven't already, please see our information blog post on 10/13/2010: Mesh Import Open Beta Starts Today. This contains basic information about the goals and status of Mesh. Also, see our main Mesh page for updates and informational links.

The following walkthrough process will introduce you to obtaining Mesh, getting on a Mesh region, and uploading various types of Meshes.

Getting Started

  • Download the "MESH (ADITI)" beta viewer from Second Life's downloads page.
    Specifically, look for the "MESH" download under the "Second Life Project Viewers" section.
  • Install and run the viewer.
  • Logging in should take you to the "Aditi" grid.
    If for some reason this is not working automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select "Aditi".
  • Go to region City/233/163/56 | Mesh City or any of the other Mesh-Enabled Regions.
  • Continue to Uploading a Mesh to get started on adding your own meshes to the region.