Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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# Qarl's "Prim Alignment" Tool - will we be getting one? http://www.qarl.com/qLab/?p=66
# Qarl's "Prim Alignment" Tool - will we be getting one? http://www.qarl.com/qLab/?p=66
# Licensing issues concerning mesh import. This is a matter that may considerably slow down mesh adoption. It would be in the interest of LL to provide advice to TPV devs on how to resolve this issue.
# Licensing issues concerning mesh import. This is a matter that may considerably slow down mesh adoption. It would be in the interest of LL to provide advice to TPV devs on how to resolve this issue.
# There are reasons why many creators use TPVs rather than V2. It sure sounds like TPVs will have a hard time supporting creators as we move forward. For example, post-OpenJPEG, some/many Mac users already lost the ability to upload sculpts in one viewer. To whom should our viewer/creator-concerns be directed, how do we reach those individuals and what should we be doing to assure that our voice is heard?

Revision as of 09:57, 27 October 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: October 27, 2010.


Agenda

October 27, 2010

  1. VWR-23500 - Seamless sculpted prim transitions/updates - Haravikk Mistral
  2. Qarl's "Prim Alignment" Tool - will we be getting one? http://www.qarl.com/qLab/?p=66
  3. Licensing issues concerning mesh import. This is a matter that may considerably slow down mesh adoption. It would be in the interest of LL to provide advice to TPV devs on how to resolve this issue.
  4. There are reasons why many creators use TPVs rather than V2. It sure sounds like TPVs will have a hard time supporting creators as we move forward. For example, post-OpenJPEG, some/many Mac users already lost the ability to upload sculpts in one viewer. To whom should our viewer/creator-concerns be directed, how do we reach those individuals and what should we be doing to assure that our voice is heard?