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| Shows potentially problematic {{xref|physics|physical}} or scripted objects. Many collisions and high script usage are causes of server-side {{xref|lag}}. | | Shows potentially problematic {{xref|physics|physical}} or scripted objects. Many collisions and high script usage are causes of server-side {{xref|lag}}. |
Revision as of 09:08, 2 November 2010
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Shows potentially problematic physical or scripted objects. Many collisions and high script usage are causes of server-side lag.
- Normally, you don't have to worry about removing anything if performance feels fine and looks OK in the Advanced menu's Lag Meter, and to a more detailed degree, Statistics.
- Only use this tool with great care after you've learned the technical aspects involved: while you can remove troublesome objects, you can also inadvertently destroy content.
- Since readings shown are for a brief instant in time, repeatedly click to observe if activity is sustaining or spurious. Particularly useful with colliders because something that's rapidly colliding at one moment may settle to rest the next.
Click the columns to sort them in ascending or descending order.
Columns
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- Score or Time - The higher, the worse, but consider it relative to the total shown in Statistics.
- Name - The object's name.
- Owner - The Resident who owns the object; if the owner is unfamiliar and the region just started behaving slowly, it may be worth checking out.
- Location - Coordinates of where the object is located in the region.
- Time - When the object was rezzed inworld. Older objects are more likely to be intended to stay.
- Mono Time - Not completely implemented yet, check with Team Blighty Only shown in Top Scripts.
- URLs - Which URLs are being used per the LSL HTTP server. Only shown in Top Scripts. BROKEN per VWR-15163.
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Object ID
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The object's UUID.
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Show Beacon
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Select an object in the list, then click Show Beacon to visually pinpoint the object's Location as shown above.
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Object Name
Owner
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For each of these, type in a specific name, then click Filter to only show matching results. Partial searches work: "car" shows objects named "red car".
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Refreshes the list.
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Return Selected
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Returns the selected object in the list to its owner. Be careful, there's no confirmation.
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Return All
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Returns all objects in the list to their owners. Asks for your confirmation; there's no undo.
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Disable Selected
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Disables physics (for colliders) or scripts (for scripted objects) for the selected object in the list.
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Disable All
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Turns off all physics or scripts in objects in the list. Asks for your confirmation; there's no undo.
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For more tips and tricks, see Region Performance.