Difference between revisions of "How to use HUDs, and locate an off-screen HUD - Video Tutorial"
Jump to navigation
Jump to search
m (Text replace - '{{KBmaster}}' to '<noinclude>{{KBmaster}}</noinclude>') |
|||
Line 1: | Line 1: | ||
<noinclude>{{KBmaster}}</noinclude> | <noinclude>{{KBmaster}}</noinclude> | ||
{{KB Controls and Movement}} | <noinclude>{{KB Controls and Movement}}</noinclude> | ||
This video tutorial discusses aspects of working with heads-up displays (HUDs), including: | This video tutorial discusses aspects of working with heads-up displays (HUDs), including: |
Revision as of 11:20, 4 November 2010
This video tutorial discusses aspects of working with heads-up displays (HUDs), including:
- Attaching/wearing HUDs
- Hiding HUDs
- Moving HUDs around
- Showing HUD objects in snapshots
- Detaching HUDs
- Hiding the Second Life user interface
- Creating HUDs
- Avatar-related HUDs
- Vehicle-related HUDs
<videoflash type="vimeo">4168996|640|480</videoflash>
If your HUD is offscreen and you would like to retrieve it, follow these steps:
- Create a cube.
- Right click the cube and select More > Attach Hud > Center from the pie menu.
- Move your scroll wheel down or hold Alt + left mouse button and drag your mouse cursor down. The screen reduces and anything offscreen becomes viewable.
- Locate the missing HUD and put it into edit mode by right-clicking on the it and selecting Edit from the pie menu.
- Using the arrows that appear in edit mode, move the missing HUD back onto the screen.
- Scroll the mouse wheel or hold Alt + left mouse button and move the mouse up to bring it back to size.
- Right-click the cube you attached as a HUD and select Detach.
Check out Torley's quick demo of retrieving an offscreen HUD.
<videoflash type="vimeo">4168870|640|480</videoflash>