Difference between revisions of "Mesh/Maya Walkthrough"

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Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor.  Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>
Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor.  Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>


It is now scaled correctly in SL.
It is now scaled correctly when you import to SL.


=== Export to COLLADA ===
=== Export to COLLADA ===

Revision as of 13:12, 13 November 2010

Basic workflow

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Scale to meters

Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>

It is now scaled correctly when you import to SL.

Export to COLLADA

Import to SL

Bones and rigging

Gotchas and Workarounds

Tutorial links