Difference between revisions of "Mesh/Exporting a mesh from Maya"

From Second Life Wiki
Jump to navigation Jump to search
Line 21: Line 21:


== Best practices ==
== Best practices ==
'''[http://blogs.secondlife.com/thread/19948?tstart=0 Forum thread on Maya best practices]'''
=== Bones and rigging ===
=== Bones and rigging ===



Revision as of 15:59, 30 December 2010

Video Tutorial

Chair

<videoflash type="youtube">1fb2LP1n-Lk|640|505</videoflash>

Avatar demo

<videoflash type="youtube">vdjJcjLjHqs|640|505</videoflash> <videoflash type="youtube">vu6bbKQDc7Y|640|505</videoflash>

Basic workflow

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Scale to meters

Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>

It is now scaled correctly when you import to SL.

Export to COLLADA

Import to SL

Best practices

Forum thread on Maya best practices

Bones and rigging

Gotchas and workarounds

Optimization techniques

Tutorial links