Difference between revisions of "Mesh/Exporting a mesh from 3ds Max"
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Farah Hannu (talk | contribs) |
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== Basic workflow == | == Basic workflow == | ||
=== Scale to meters === | |||
=== Create a box (or monkey or teapot or hippo) === | === Create a box (or monkey or teapot or hippo) === | ||
=== Reduce polygons === | === Reduce polygons === | ||
=== Apply textures === | === Apply textures === | ||
=== Export to COLLADA === | === Export to COLLADA === | ||
=== Import to SL === | === Import to SL === |
Revision as of 18:17, 1 January 2011
Software Setup
Recent versions of 3ds Max have the Autodesk Collada Exporter included in the software. For older versions or as an alternative, you can get the OpenCollada plugin from the OpenCOLLADA Download Page or OpenCollada project page.
Basic workflow
Scale to meters
Create a box (or monkey or teapot or hippo)
Reduce polygons
Apply textures
Export to COLLADA
Import to SL
Best practices
Forum thread on 3ds Max best practices
Forum request for input on debugging 3ds Max import workflow
Another forum thread on exporting a rigged mesh from 3ds Max
Forum thread on UVW mapping, mostly about 3ds Max
Forum thread on texturing in Max and uploading to Second Life