Difference between revisions of "Mesh/Exporting a mesh from 3ds Max"

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== Basic workflow ==
== Basic workflow ==
=== Scale to meters ===
=== Create a box (or monkey or teapot or hippo) ===
=== Create a box (or monkey or teapot or hippo) ===
=== Reduce polygons ===
=== Reduce polygons ===
=== Apply textures ===
=== Apply textures ===
=== Scale to meters ===
=== Export to COLLADA ===
=== Export to COLLADA ===
=== Import to SL ===
=== Import to SL ===

Revision as of 18:17, 1 January 2011

Software Setup

Recent versions of 3ds Max have the Autodesk Collada Exporter included in the software. For older versions or as an alternative, you can get the OpenCollada plugin from the OpenCOLLADA Download Page or OpenCollada project page.

Basic workflow

Scale to meters

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Export to COLLADA

Import to SL

Best practices

Forum thread on 3ds Max best practices

Forum request for input on debugging 3ds Max import workflow

Another forum thread on exporting a rigged mesh from 3ds Max

Forum thread on UVW mapping, mostly about 3ds Max

Forum thread on texturing in Max and uploading to Second Life

Bones and rigging

Gotchas and workarounds

Optimization techniques

Tutorial links