Difference between revisions of "User:Torley Linden/Capture"
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== Episodes == | == Episodes == | ||
* 2010-12-31 - '''[ | * 2010-12-31 - '''[http://blogs.secondlife.com/community/community/eureka/blog/2010/12/31/games-in-second-life Games in Second Life]''' | ||
* 2010-11-23 - '''[http://www.youtube.com/watch?v=M4gqtvoaJnw Winter Activities]''' | * 2010-11-23 - '''[http://www.youtube.com/watch?v=M4gqtvoaJnw Winter Activities]''' | ||
* 2010-09-29 - '''[http://www.youtube.com/watch?v=OfxZZWz_W4Q Haunted Attractions]''' | * 2010-09-29 - '''[http://www.youtube.com/watch?v=OfxZZWz_W4Q Haunted Attractions]''' |
Revision as of 04:09, 11 January 2011
This page is targeted at Destination Guide machinima capture to be used by Brett and Torley Linden, and maybe others.
Episodes
- 2010-12-31 - Games in Second Life
- 2010-11-23 - Winter Activities
- 2010-09-29 - Haunted Attractions
- 2010-09-10 - Nemo Trilogy
- 2010-08-25 - MadPea Productions
- 2010-08-10 - The Next Day
Optimal settings before filming
- In Me menu > Preferences and in the Graphics tab, click Ultra on the Quality and speed slider.
- While you're there, click Hardware and check Anisotropic Filtering and set Antialiasing to 4x or higher.
- Click OK.
- Restart the Viewer or Antialiasing won't take effect.
Also:
- Boost performance a little by enabling Advanced > Run Multiple Threads.
- Remember to turn off HUD attachments so they don't clutter the screen while filming!
- Feel free to fine-tune things in the Graphics tab depending on the scene. If performance gets chunky, lower Draw Distance or disable Water reflections.
- Sometimes, classic clouds look like ass (and slow performance somewhat too). Turn them off:
- Go to World menu > Sun.
- Click Advanced Sky.
- Click CLOUDS tab.
- Uncheck Draw Classic Clouds.
Resizing the Viewer window
This is important so your shots are the exact size and don't need to be cropped later.
- Open the Advanced menu.
- Choose Advanced > Set Window Size.
- Change window size to
1280 x 720
(it'll autocomplete, it's a preset). - Click Set.
Hiding the user interface
This removes distractions so you can focus on great shots inworld!
- Choose Advanced > Rendering Features > UI — but before you toggle that, be sure to note the shortcut key. You'll need it to turn the UI back on, or else you need to relog.
In some cases you'll want the UI on (to capture text chat, name tags, etc.).
FRAPS settings
Some of these need to be tailored to your specific preferences. For example, set Video Capture Hotkey to what you like most.
- Video Capture Settings - Usually 30 fps, you won't see higher in most content-rich regions, anyway.
- Sound Capture Settings
- Check Record Win7 sound if you want to record voice chat coming from other people in Second Life. This also records all other system sound so make sure you have distractions (like music streams) turned off if preferred.
- Check Record external input if you want to record your voice chat (and everything else that's fed into your mic input). Otherwise, for cleaner sound, turn this off (because there may still be ambient noise and bumps). Unlike on a Mac solution like Screenflow, on FRAPS, both Record Win7 sound and Record external input are mixed together, so make sure you do a test recording and get the levels right (for example, so your voice isn't substantially softer than what's inworld).
- Hide mouse cursor in video - You'll want this checked for most "beauty" machinima shots, especially if the UI is hidden.
Encoding
Get and install FFCoder.
Important: Also see the Downloads section of the above page, you need to install and place additional stuff required for audio encoding to work. |
Then, open FFCoder and:
- Click the File Format dropdown and choose MP4 (*.mp4) .
- Click the Video dropdown and choose H.264 (x264) .
- Under Video, click Configure.
- In the General tab, match these settings and click OK.
If you also want to include sound:
Warning: Brett, if a FRAPS file has essential audio, please don't encode it, and send it raw to Torley. There's a codec bug which results in renders failing. |
Tip: Change the Audio dropdown to disable if there's no noteworthy sounds in the clips you're converting. This saves some disk space. |
- Click the Audio dropdown and choose AAC (nero).
- Under Audio, click Configure.
- In the NeroAAC Window, match these settings and click OK.
Then, the steps you repeat with each batch:
- Drag FRAPS video files onto FFCoder to add them to the list.
- Click Output to choose a folder for them to be saved.
- Click Start to begin the process. (It's nice to see how much disk space is saved!)
After conversion, play the files to verify they look good, then transfer as usual.
You may want to save this preset via File > Save Preset but I've had buggy behavior with it.
You can try experimenting with including Audio — it crashes me but it may work for you.
Torley's lab notes
- 2010-09-23 - FRAPS exhibits black frame occasional render bug in 9.0c. Still unnerving! Considering encoding to ProRes HQ instead.
- TechSmith TSCC doesn't work with 64-bit Sony Vegas. I've requested a new version.
- Vegas Pro 9.0e loads FRAPS very slowly. I might downgrade to 9.0c but 9.0d "Fixed the ability to seek in files rendered using the MainConcept AAC/AVC format." So could it be a happy balance? Argh, subtleties.
- 9.0c shows the newest QuickTime's (7.6.6 as of this writing) clips as black. 9.0d fixes that bug and others, but may be easier to downgrade QT as a workaround if needed.
- MovieTool on Mac might be a good transcoder for FRAPS -> H.264 MOV. But don't see how to contact their support. Surprised there aren't more elegant solutions — video codecs are like chewing and crawling on glass shards simultaneously.
- As mentioned above, FFcoded x264 files with audio suck — they track slowly in Vegas and lead to render failure. Stay away from them!
- Apple QuickTime-encoded H.264 MP4s, which previously seemed to work fine, may render as black. UGH. Stay away from these for the time being, too — search for a better editing codec that isn't so tightly bound. Bigger disk space usage but smoother cutting is worth it.
- Beware of gamma shifts when using QuickTime-based H.264.