Difference between revisions of "Release Notes/Second Life Server/11"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
===11.02.22.221781===
===11.02.22.221781===
* Kelly's "mono2-aware" project, scheduled 2011-02-23
* Kelly's "mono2-aware" project, scheduled 2011-03-01
** Preparation for Mono2
** Preparation for Mono2
** This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.
** This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.


===11.02.15.221184===
===11.02.15.221184===
* "Andrew's maint-server"
* "Andrew's maint-server", scheduled 2011-02-22
** Fixed a security issue related to deleting other people's objects.
** Fixed a security issue related to deleting other people's objects.
** Fixed two simulator crash modes.
** Fixed two simulator crash modes.

Revision as of 16:10, 2 March 2011

11.02.22.221781

  • Kelly's "mono2-aware" project, scheduled 2011-03-01
    • Preparation for Mono2
    • This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.

11.02.15.221184

  • "Andrew's maint-server", scheduled 2011-02-22
    • Fixed a security issue related to deleting other people's objects.
    • Fixed two simulator crash modes.
    • Removed some unnecessary server logs.
    • Fixed SVC-6678: Changing Regions Very fast Causes " No Valid Agent ID "
    • Fixed SVC-6723: Scripted and linked objects not behaving properly when crossing parcel boundaries
    • Updates to Parcel API for supporting large land owners
    • NEW Feature added in 11.02.03.220327:
      • "Threaded Rez": Object rezzing is moved to a separate thread. This should minimize lag instances when complex objects are rezzed in a region.

11.02.08.220555

  • Display Names project scheduled 2011-02-15
  • Features
    • Display Names Improvements
      • Modify simulator top scripts report to include agent IDs instead of usernames.
      • Messages sent to estate by user with last name resident are seen as forged by simulator
      • llGetDisplayName failed intermittently
      • Offline group invite email contains Username only and contains Resident last name in body of message
      • llGetDisplayName returns nothing if the resident has not chosen a new name (shouldn't it return at least the legacy name, like the viewer is showing for their name?)
      • Last name resident shown in title of IM Conference Window with no Display name
      • metadata embedded in postcards: shows username="Firstname Lastname" instead of "firstname.lastname"
      • Confirm LSL functions tooltips have current valid descriptions

11.02.01.220158

  • Interest List project scheduled 2011-02-08
  • Features
    • Interest List Improvements
      The Interest List is part of the simulator that controls how updates are sent to viewers. It is a core part of the simulator responsible for timely updates.
      This version should change the way updates for static (non-moving) objects are detected and sent to the viewer. This should be noticeable in form of:
      • Faster region load times. It should take less time to see what is around you after a teleport or log in.
      • Faster updates when moving in a region. While flying, for example, objects should appear sooner than before.

11.01.25.219622

  • "Viewer Metrics" project, scheduled 2010-02-01
  • Features:
    • Improved viewer-side metrics collection to help Linden Lab analyze performance of various features.

11.01.18.219191

  • "Encroachment" project, scheduled 2011-01-25
  • Bug Fix / Feature
    • Ability to return objects that overlap ("encroach") on a parcel.
      Depends on future viewer modifications. More details on how this works (here).

11.01.14.219134

  • "Simulator Shutdown" project deployed: 2011-01-18
  • Features
    • Addresses back-end issues to make simulator/region restarts faster and more reliable.
    • Also includes a bundle of 3 updates to our "central servers." The Centrals, as we call them, are all the various machines that do things besides simulating regions. The three updates are:
      1. Mapserver: a minor update to the machine that generates the region images that you see on the World Map
      2. Inventory API: you may remember that this service was deployed a few weeks ago. We've since had to disable it due to conflicts with older viewers. This deploy is to add a version number to the API capability that the sims hand out, thereby making it only accessible to newer viewers that can properly interact with it. Older viewers will use the legacy inventory protocol that has been on the grid since the dawn of time.
      3. Region Conductor: this is the service that decides which simulator to put regions on. When your region is down, either from a restart, crash, or whatever, the region conductor finds an empty sim to start it up on. The changes here are to improve the efficiency of how regions are placed on sims.

11.01.10.218736

  • Deployed 2011-01-11
  • Features
    • TP / region crossing compression enabled grid wide.
    • Security fixes.