Difference between revisions of "MLPV2 Texture Changer Add-on"
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Simple add on tool for MLPV2 that puts a button on the MLPV2 menu that | Simple add on tool for MLPV2 that puts a button on the MLPV2 menu that sets the texture on any number of prims. Put several in a menu to give a choice of textures. | ||
This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it. | |||
This script should *not* be used for objects with lots of prims that need retexturing. | |||
By Teq Hutchinson, November 2009. | |||
Simplified by Lear Cale, March 2011. | |||
'''Steps to use:''' | '''Steps to use:''' | ||
#Create a new script in your inventory. Name it whatever you want, but | #Create a new script in your inventory. Name it whatever you want, but LC recommends "~~texture". | ||
#Drop this script into every prim that you want retexturable; | #Drop this script into every prim that you want retexturable; | ||
#Add the textures you wish to use into each retexturable prim; | #Add the textures you wish to use into each retexturable prim; | ||
#Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard: | #Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard(s): | ||
LINKMSG Choice1 | 0,-1,987777,Texture1 | LINKMSG Choice1 | 0,-1,987777,Texture1 | ||
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... | ... | ||
Each line creates a menu button. There are two elements for you | Each line creates a menu button. There are two elements for you to customize: | ||
to customize | |||
* Choice1 : the wording that you want to appear for the button on the blue menu. | * Choice1 : the wording that you want to appear for the button on the blue menu. |
Revision as of 05:06, 25 March 2011
- Back to MLPV2_Addons
Simple add on tool for MLPV2 that puts a button on the MLPV2 menu that sets the texture on any number of prims. Put several in a menu to give a choice of textures.
This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it. This script should *not* be used for objects with lots of prims that need retexturing.
By Teq Hutchinson, November 2009. Simplified by Lear Cale, March 2011.
Steps to use:
- Create a new script in your inventory. Name it whatever you want, but LC recommends "~~texture".
- Drop this script into every prim that you want retexturable;
- Add the textures you wish to use into each retexturable prim;
- Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard(s):
LINKMSG Choice1 | 0,-1,987777,Texture1 LINKMSG Choice2 | 0,-1,987777,Texture2 ...
Each line creates a menu button. There are two elements for you to customize:
- Choice1 : the wording that you want to appear for the button on the blue menu.
- Texture1 :the name (case and spacing sensitive) of the texture you need to use.
<lsl> // Texture Changer script // add-on by Teq Hutchinson for MLPV2. November 2009. // simplified by Lear Cale, March 2011
default {
link_message(integer sender_num, integer num, string str, key id) { if (num == 987777 && llGetInventoryType(str) == INVENTORY_TEXTURE) { // This will apply your texture to all the sides of the prim // SEE https://wiki.secondlife.com/wiki/LlSetTexture if you need something different
llSetTexture(str, ALL_SIDES); } }
} </lsl>