Difference between revisions of "Viewerhelp:2.6.3/Preferences - Graphics"
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Controls user interface size and the quality of the Viewer's graphics. | Controls user interface size and the quality of the Viewer's graphics. | ||
{{UIref | {{UIref | ||
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| Shaders | | Shaders | ||
| Enables or disables various types of pixel shaders: | | Enables or disables various types of pixel shaders: | ||
* '''Transparent Water''' - Whether water reflections appear.}} | |||
* '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | * '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | ||
* '''Basic shaders''' - Makes inworld look less "flat". | * '''Basic shaders''' - Makes inworld look less "flat". | ||
* '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled. | * '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled. | ||
{{UIref | {{UIref | ||
| | | Water Reflections | ||
| Sets the types of elements that water reflects. When set to '''Everything''', this is a particularly taxing feature and requires a fast graphics card to use effectively.}} | | Sets the types of elements that water reflects. When set to '''Everything''', this is a particularly taxing feature and requires a fast graphics card to use effectively.}} | ||
{{UIref | |||
| Avatar Physics | |||
| Controls the frequency of display updates for avatar physics: | |||
* To make avatar physics movement smooth, move the slider to a high setting. | |||
* To make avatar physics less taxing for your computer processor, move the slider to a lower setting. Avatar physics movement will be less smooth, and you will not see avatar physics movement of avatars who are far away. | |||
* To turn off avatar physics, move the slider to the lowest setting.}} | |||
{{UIref | {{UIref |
Revision as of 09:09, 11 April 2011
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Important: This article has been translated. The translation was imported on Feb 17. Any changes will require re-export for incremental translation. |
Controls user interface size and the quality of the Viewer's graphics.
Quality and speed
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Choose among four preset graphics levels, with increasing level of detail and more computer power needed: Low, Mid, High, and Ultra. For High and Ultra, you need a computer that meets or exceeds the System Recommendations. |
Apply
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Apply UI size settings. Other graphics settings preview live as you change them. |
Reset
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Reverts to the recommended preset, based on what Second Life detects your graphics card to be, on the Quality and speed slider. |
Advanced
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Shows Advanced graphics settings. |
Hardware
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Shows the Hardware Settings window. |
Advanced graphics settings
Shaders
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Enables or disables various types of pixel shaders:
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- Bump mapping and shiny - Depth and shine effects which are found on various inworld creations.
- Basic shaders - Makes inworld look less "flat".
- Atmospheric shaders - Realistic sky and water appearance. Basic shaders must be on for this to be enabled.
Water Reflections
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Sets the types of elements that water reflects. When set to Everything, this is a particularly taxing feature and requires a fast graphics card to use effectively. |
Avatar Physics
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Controls the frequency of display updates for avatar physics:
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Avatar rendering
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Sets options that affect how the Viewer renders avatars:
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Draw Distance
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Affects how far out from your viewpoint objects are rendered in the scene. Increasing this can substantially slow down your performance in dense areas, so experiment to find the right balance. |
Max Particle Count
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Sets the maximum number of particles you're able to see at once. |
Post process quality
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Sets the resolution with which glow effects are rendered, which tends to be a minimal difference |
Mesh detail
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Sets the amount of detail or number of triangles used in rendering certain elements. A higher value takes longer to render, but makes these objects appear with more detail.
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Lighting detail
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Selects what types of lights to render. On supported graphics cards, up to the six lights nearest to your avatar or flycam viewpoint can be seen, in addition to the sun and moon. |
Terrain detail
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High is possible on supported systems, Low makes the ground look fuzzy but renders faster. |