Difference between revisions of "User:Opensource Obscure/LSL"
Jump to navigation
Jump to search
m (couple of maybe useful scripts) |
m (BACK to User:Opensource_Obscure) |
||
Line 1: | Line 1: | ||
'''[[User:Opensource_Obscure|BACK to User:Opensource_Obscure]]''' | |||
---- | |||
[[User:ANSI_Soderstrom/Threading_with_LSL]] (Creating Low-Lag-Items) | [[User:ANSI_Soderstrom/Threading_with_LSL]] (Creating Low-Lag-Items) | ||
[[User:ANSI_Soderstrom/No_Script_Areas]] If a script has taken controls, it and other scripts in the same prim will not be stopped if the Agent enters a No-Script Area. This is done to keep vehicle control alive and AOs functional. This is an intentional feature. These scripts will stop working if they call certain blacklisted functions. | [[User:ANSI_Soderstrom/No_Script_Areas]] If a script has taken controls, it and other scripts in the same prim will not be stopped if the Agent enters a No-Script Area. This is done to keep vehicle control alive and AOs functional. This is an intentional feature. These scripts will stop working if they call certain blacklisted functions. |
Revision as of 01:17, 14 April 2011
BACK to User:Opensource_Obscure
User:ANSI_Soderstrom/Threading_with_LSL (Creating Low-Lag-Items)
User:ANSI_Soderstrom/No_Script_Areas If a script has taken controls, it and other scripts in the same prim will not be stopped if the Agent enters a No-Script Area. This is done to keep vehicle control alive and AOs functional. This is an intentional feature. These scripts will stop working if they call certain blacklisted functions.