Difference between revisions of "Viewerhelp:Sky Presets - Atmosphere"
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{{Viewerhelp:Environment Presets}} | |||
{{Viewerhelp:Advanced Sky Editor - Atmosphere}} | {{Viewerhelp:Advanced Sky Editor - Atmosphere}} |
Revision as of 15:08, 9 June 2011
To create a new preset:
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To edit an existing preset:
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Select Make this preset my new
to also make the preset your current setting.
See Region Environment Settings for more information.
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Blue Horizon
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Drag the RGB (Red, Green, and Blue) sliders to adjust the sky's color. The I (Intensity) slider moves all three RGB sliders in unison. |
Haze Horizon
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One of the most useful settings for adjusting overall light exposure. Can simulate many exposure settings, such as white-outs from the sun and darker, closed-iris settings. |
Blue Density
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Affects the overall color saturation of the sky and fog. Control individual saturation channels with the RGB sliders. Drag the I slider to the right to make colors brighter and more vibrant; move it all the way to the left to make colors duller, eventually fading to black and white. |
Haze Density
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Controls the level of dull, gray haze in the atmosphere. Effective for simulating scenes with high levels of smoke and man-made pollutants, as well as simulating fog and mist. |
Density Multiplier
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Affects the overall atmospheric density. At lower settings, it creates a feeling of "thin air," and at higher settings, it creates a very heavy, smoggy effect. |
Distance Multiplier
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Adjusts the Viewer's perceived distance. A value of 0.0 effectively turns off WindLight's influence on terrain and objects. Values greater than 1.0 simulate greater distances for thicker atmospheric effects.
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Max Altitude
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Adjusts the altitude calculations for atmospheric lighting. At later times of day, this is useful for adjusting how "deep" the sunset appears. |