Difference between revisions of "Beta Server Office Hours/Minutes/2011-06-16"

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[15:03] Coyot Linden: as usual
[15:03] Coyot Linden: as usual
[15:03] Oskar Linden: I was up at 4am
[15:03] Oskar Linden: I was up at 4am
[15:03] Lares Carter: Jonathan, it's https://jira.secondlife.com/browse/SVC-6905
[15:03] Lares Carter: Jonathan, it's https://jira.secondlife.com/browse/SVC=
-6905
[15:03] Flame of Jira: [#SVC-6905] Immortal prims: Objects resisting
[15:03] Flame of Jira: [#SVC-6905] Immortal prims: Objects resisting
take, delete, return, and autoreturn
take, delete, return, and autoreturn
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shielded from the effects of any Grid crashes which might occur!
shielded from the effects of any Grid crashes which might occur!
[15:05] JS Streamwechsler-HUD whispers: Warning, it appears that the
[15:05] JS Streamwechsler-HUD whispers: Warning, it appears that the
land here is owned by someone else, or group owned.  You will need to
land here is owned by someone else, or group owned. You will need to
use the subwoofer, deeded to a group, to use the Radio TV on group
use the subwoofer, deeded to a group, to use the Radio TV on group
land.
land.
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[15:06] Oskar Linden: here is the agenda
[15:06] Oskar Linden: here is the agenda
[15:06] Rex Cronon: hearing crickets?
[15:06] Rex Cronon: hearing crickets?
[15:06] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
[15:06] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Gro=
up
[15:06] WolfPup Lowenhar: hey maestro
[15:06] WolfPup Lowenhar: hey maestro
[15:06] Maestro Linden: hey there
[15:06] Maestro Linden: hey there
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each of the RC's
each of the RC's
[15:09] Oskar Linden: you'll see that in the release notes
[15:09] Oskar Linden: you'll see that in the release notes
[15:10] Oskar Linden: one way or another we will ship that code next week :-)
[15:10] Oskar Linden: one way or another we will ship that code next week :=
-)
[15:10] Oskar Linden: the sim side fixes were only part of the solution
[15:10] Oskar Linden: the sim side fixes were only part of the solution
[15:10] Oskar Linden: we upgraded the UTIL nodes last Thursday
[15:10] Oskar Linden: we upgraded the UTIL nodes last Thursday
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[15:10] Oskar Linden: 1s
[15:10] Oskar Linden: 1s
[15:11] Jacky Scharf: It's a huge solution. ;-)
[15:11] Jacky Scharf: It's a huge solution. ;-)
[15:11] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.png
[15:11] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.pn=
g
[15:11] Kallista Destiny: Yeah!!!!!!!!!!!!
[15:11] Kallista Destiny: Yeah!!!!!!!!!!!!
[15:11] Oskar Linden: tell us about that graph alain
[15:11] Oskar Linden: tell us about that graph alain
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[15:13] Alain Linden: If you take a look at the wiki link that oskar
[15:13] Alain Linden: If you take a look at the wiki link that oskar
posted, it will help you to understand where we are.
posted, it will help you to understand where we are.
[15:13] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.png
[15:13] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.pn=
g
[15:13] WolfPup Lowenhar: i like the meroos working on the servers pic
[15:13] WolfPup Lowenhar: i like the meroos working on the servers pic
in that issue
in that issue
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[15:14] Sigma Avro: each or all off ?
[15:14] Sigma Avro: each or all off ?
[15:14] Oskar Linden: group names might be different
[15:14] Oskar Linden: group names might be different
[15:14] Jonathan Yap: I have also noticed names not loading in a small group
[15:14] Jonathan Yap: I have also noticed names not loading in a small grou=
p
[15:14] Alain Linden: Previously any one node could handle at most
[15:14] Alain Linden: Previously any one node could handle at most
15000 messages a minute
15000 messages a minute
[15:14] TheBlack Box: ah, k
[15:14] TheBlack Box: ah, k
[15:14] Alain Linden: you'll notice that there are a lot of dots above that line
[15:14] Alain Linden: you'll notice that there are a lot of dots above that=
line
[15:15] Oskar Linden: wow
[15:15] Oskar Linden: wow
[15:15] Alain Linden: now we can handle more like 30000 per minute
[15:15] Alain Linden: now we can handle more like 30000 per minute
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[15:17] Alain Linden: This is appreciated by higher ups, so we are
[15:17] Alain Linden: This is appreciated by higher ups, so we are
considering more long term improvements.
considering more long term improvements.
[15:17] TheBlack Box: awesome finally :) hope we can use it widely then soon :)
[15:17] TheBlack Box: awesome finally :) hope we can use it widely then soo=
n :)
[15:17] Alain Linden: anyway, that's where we stand
[15:17] Alain Linden: anyway, that's where we stand
[15:17] Latif Khalifa: and that not all groups are fixed. how do you
[15:17] Latif Khalifa: and that not all groups are fixed. how do you
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[15:19] Alain Linden: sadly no.
[15:19] Alain Linden: sadly no.
[15:19] Latif Khalifa: :(
[15:19] Latif Khalifa: :(
[15:20] Kallista Destiny: and groups are assigned by the Group UUID correct?
[15:20] Kallista Destiny: and groups are assigned by the Group UUID correct=
?
[15:20] Alain Linden: but the sim changes we've made can help groups
[15:20] Alain Linden: but the sim changes we've made can help groups
when everyone isn't spread out over different regions
when everyone isn't spread out over different regions
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nad we have to find a fix for that
nad we have to find a fix for that
[15:25] Oskar Linden: go go go
[15:25] Oskar Linden: go go go
[15:25] Jacky Scharf: Hello Eddi.
[15:25] Jacky Scharf: Hello Eddi. =E3=8B=A1
[15:26] Maestro Linden: ok, so
[15:26] Maestro Linden: ok, so
[15:26] Eddi Decosta: hi Jacky! :D
[15:26] Eddi Decosta: hi Jacky! :D
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[15:27] Flip Idlemind: Is it my imagination or has someone been saying
[15:27] Flip Idlemind: Is it my imagination or has someone been saying
"You have to fix the freeze on de-rez as well as the freeze on rez"
"You have to fix the freeze on de-rez as well as the freeze on rez"
[15:27] Maestro Linden: except the worst avatar can barely TP, he's so bloated
[15:27] Maestro Linden: except the worst avatar can barely TP, he's so bloa=
ted
[15:27] Kallista Destiny: lol
[15:27] Kallista Destiny: lol
[15:27] Maestro Linden: this is a little different, flip
[15:27] Maestro Linden: this is a little different, flip
[15:27] Maestro Linden: the sim isn't frozen, and actually SimFPS is
[15:27] Maestro Linden: the sim isn't frozen, and actually SimFPS is
ok when this bug happens
ok when this bug happens
[15:28] Maestro Linden: it's just that other scripts don't get a chance to run
[15:28] Maestro Linden: it's just that other scripts don't get a chance to =
[15:28] Rex Cronon: i usually have less than 10 scripts and i can barely tp:(
run
[15:28] Sigma Avro: Is that linked to the type of scripts used by rezing avats ?
[15:28] Rex Cronon: i usually have less than 10 scripts and i can barely tp=
:(
[15:28] Sigma Avro: Is that linked to the type of scripts used by rezing av=
ats ?
[15:28] Latif Khalifa: maestro, yes, there were several reports like that
[15:28] Latif Khalifa: maestro, yes, there were several reports like that
[15:28] Maestro Linden: anyway, Kelly and I are looking into
[15:28] Maestro Linden: anyway, Kelly and I are looking into
configuration tweaks which should hopefully fix this probelm
configuration tweaks which should hopefully fix this probelm
[15:28] Maestro Linden: yeah, it varies quite a bit based on the type of script
[15:28] Maestro Linden: yeah, it varies quite a bit based on the type of sc=
ript
[15:28] Kallista Destiny: I typically run on the order of 100 and
[15:28] Kallista Destiny: I typically run on the order of 100 and
never have problems with TP.
never have problems with TP.
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[15:30] Maestro Linden: I'm not even sure what the total nature is.
[15:30] Maestro Linden: I'm not even sure what the total nature is.
But they're big an complicated, with lots of event handlers :)
But they're big an complicated, with lots of event handlers :)
[15:30] Ann Otoole: are they the same AOs or hair or shoe scripts all the time?
[15:30] Ann Otoole: are they the same AOs or hair or shoe scripts all the t=
ime?
[15:30] Kallista Destiny: or scripts that do a lot onrez?
[15:30] Kallista Destiny: or scripts that do a lot onrez?
[15:30] Sigma Avro: yes and sensros probably..
[15:30] Sigma Avro: yes and sensros probably..
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[15:35] Oskar Linden: or something
[15:35] Oskar Linden: or something
[15:35] Eddi Decosta: linden*
[15:35] Eddi Decosta: linden*
[15:35] Oskar Linden: you have a problem with your linens this morning eddi?
[15:35] Oskar Linden: you have a problem with your linens this morning eddi=
[15:35] Kallista Destiny: Oh that accounts for the crashing Zepplins in Caledon.
?
[15:35] Kallista Destiny: Oh that accounts for the crashing Zepplins in Cal=
edon.
[15:35] Oskar Linden: nothing some bleach and a good wash won't fix right?
[15:35] Oskar Linden: nothing some bleach and a good wash won't fix right?
[15:35] Oskar Linden: X-D
[15:35] Oskar Linden: X-D
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[15:36] Oskar Linden: basically there will be some performance
[15:36] Oskar Linden: basically there will be some performance
decreases for vehicles.
decreases for vehicles.
[15:36] Oskar Linden: these things can be tweaked on the content creator side
[15:36] Oskar Linden: these things can be tweaked on the content creator si=
de
[15:36] Oskar Linden: vehicles in SL are pretty much a hack anyway
[15:36] Oskar Linden: vehicles in SL are pretty much a hack anyway
[15:37] Oskar Linden: we've been trying to move towards a model that
[15:37] Oskar Linden: we've been trying to move towards a model that
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[15:41] Maestro Linden: we can import whole regions to Aditi for
[15:41] Maestro Linden: we can import whole regions to Aditi for
testing (bug oskar)
testing (bug oskar)
[15:41] Oskar Linden: it's possible, but ADITI is super scarce for resources
[15:41] Oskar Linden: it's possible, but ADITI is super scarce for resource=
s
[15:41] Homeless: Donate large sums of money to Oskar
[15:41] Homeless: Donate large sums of money to Oskar
[15:41] Peta Lytton: working with MESH
[15:41] Peta Lytton: working with MESH
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[15:46] WolfPup Lowenhar: it is nice
[15:46] WolfPup Lowenhar: it is nice
[15:46] Oskar Linden: I have been haivng fun with it though
[15:46] Oskar Linden: I have been haivng fun with it though
[15:46] TriloByte Zanzibar: it's been my primary viewer for a couple weeks now
[15:46] TriloByte Zanzibar: it's been my primary viewer for a couple weeks =
[15:46] Kallista Destiny: I did, it was rather nice wandering around Claedon.
now
[15:46] Kallista Destiny: I did, it was rather nice wandering around Claedo=
n.
[15:46] Oskar Linden: nice
[15:46] Oskar Linden: nice
[15:46] WolfPup Lowenhar: i should have loged here with it
[15:46] WolfPup Lowenhar: i should have loged here with it
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[15:47] Maestro Linden: oh well
[15:47] Maestro Linden: oh well
[15:47] Jacky ScharfJacky Scharf .oO( "Harmonie" on Agni will be
[15:47] Jacky ScharfJacky Scharf .oO( "Harmonie" on Agni will be
rebooted now? ) Ö.ö I think there's no RR this week on "Second Life
rebooted now? ) =C3=96.=C3=B6 I think there's no RR this week on "Second Li=
fe
Server"?
Server"?
[15:47] Eddi Decosta: Yik, an UFO
[15:47] Eddi Decosta: Yik, an UFO
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aditi for me earlier today, but otherwise no stability issues
aditi for me earlier today, but otherwise no stability issues
[15:48] Oskar Linden: weird
[15:48] Oskar Linden: weird
[15:49] Oskar Linden: 12 minutes left. does anyone have any thing to talk about?
[15:49] Oskar Linden: 12 minutes left. does anyone have any thing to talk a=
bout?
[15:49] Peta Lytton: brb
[15:49] Peta Lytton: brb
[15:49] TriloByte Zanzibar: does the main-server stuff include a
[15:49] TriloByte Zanzibar: does the main-server stuff include a
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[15:52] appletin: bet phantom prims will have problems and objects
[15:52] appletin: bet phantom prims will have problems and objects
will become broken
will become broken
[15:52] Oskar Linden: but the mesh team has not announced a release process yet
[15:52] Oskar Linden: but the mesh team has not announced a release process=
yet
[15:52] TheBlack Box: will sim-owners then be able to switch mesh on
[15:52] TheBlack Box: will sim-owners then be able to switch mesh on
... or will we need to file a request for that ?
... or will we need to file a request for that ?
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[15:53] Oskar Linden: yes
[15:53] Oskar Linden: yes
[15:54] Oskar Linden: that is different than being on a mesh server on agni
[15:54] Oskar Linden: that is different than being on a mesh server on agni
[15:54] appletin: ya all think mesh is a blackbox hack ya can turn off and on
[15:54] appletin: ya all think mesh is a blackbox hack ya can turn off and =
on
[15:54] Peta Lytton: i like the new features
[15:54] Peta Lytton: i like the new features
[15:54] Liisa Runo: oh, did LL fix the hole that allows people to
[15:54] Liisa Runo: oh, did LL fix the hole that allows people to
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[15:56] Oskar Linden: already have the timewarp
[15:56] Oskar Linden: already have the timewarp
[15:57] Peta Lytton: gravity and friction are very good additions
[15:57] Peta Lytton: gravity and friction are very good additions
[15:57] appletin: next people will get stuck in sims and have timing problems
[15:57] appletin: next people will get stuck in sims and have timing proble=
[15:57] Rex Cronon: can we gravity=-10:)
ms
[15:57] Rex Cronon: can we gravity=3D-10:)
[15:57] Oskar Linden: :-)
[15:57] Oskar Linden: :-)
[15:57] Peta Lytton: -1
[15:57] Peta Lytton: -1
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[15:59] Oskar Linden: well thank you all for coming today
[15:59] Oskar Linden: well thank you all for coming today
[15:59] Kallista Destiny: good night Oskar
[15:59] Kallista Destiny: good night Oskar
[15:59] Jacky Scharf: Tjhank ya very much Oskar.
[15:59] Jacky Scharf: Tjhank ya very much Oskar. =E3=8B=A1
[15:59] Sigma Avro: Well, then please Oskar
[15:59] Sigma Avro: Well, then please Oskar
[15:59] TheBlack Box: thanks for the OH !
[15:59] TheBlack Box: thanks for the OH !
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[15:59] WolfPup Lowenhar: tc oskar
[15:59] WolfPup Lowenhar: tc oskar
[15:59] TriloByte Zanzibar: thanks for the meeting!
[15:59] TriloByte Zanzibar: thanks for the meeting!
[15:59] Eddi Decosta: your welcome Oskar, do you have the 25 first min of log?
[15:59] Eddi Decosta: your welcome Oskar, do you have the 25 first min of l=
og?
[15:59] Sigma Avro: Tks Oskar
[15:59] Sigma Avro: Tks Oskar
[15:59] appletin: you made them come to this meeting by making bugs for them
[15:59] appletin: you made them come to this meeting by making bugs for the=
m
[15:59] Oskar Linden: you all have a good weekend
[15:59] Oskar Linden: you all have a good weekend
[15:59] Lares Carter: thanks for the meeting, Lindens
[15:59] Lares Carter: thanks for the meeting, Lindens
[15:59] Jacky Scharf: Ladies and gentlemen, now have a good night.
[15:59] Jacky Scharf: Ladies and gentlemen, now have a good night. =E3=8B=
=A1
[15:59] Oskar Linden: you too Latif
[15:59] Oskar Linden: you too Latif
[15:59] Jacky Scharf: •*•.♥ Bye Bye ♥.•*•
[15:59] TankMaster Teichmann: tc oskar
[15:59] TheBlack Box: you too , sleep well
[15:59] Sigma Avro: And M%aestro, Coyot
[16:00] Eddi Decosta: tc Oskar ㋡

Revision as of 19:15, 20 June 2011


[14:59] Fancy Greeter: Oskar Linden has arrived! (Or, returned?) [14:59] Jonathan Yap: Does anyone have the jira # for the unreturnable prim issue? [14:59] TheBlack Box: heyn hey [14:59] Fancy Greeter: Caleb Linden has arrived! (Or, returned?) [14:59] Oskar Linden: hello hello [15:00] Lares Carter: heya Oskar [15:00] Kallista Destiny: Hello Oskar [15:00] WolfPup Lowenhar: having fun there oskar [15:00] Oskar Linden: those crickets could stop :-) [15:00] Homeless: hi Oskar [15:01] Fancy Greeter: Coyot Linden has arrived! (Or, returned?) [15:01] Oskar Linden: watermelon cooler is noisy [15:02] WolfPup Lowenhar: hey tank [15:02] Fancy Greeter: Alain Linden has arrived! (Or, returned?) [15:02] Oskar Linden: welcome everyone [15:02] TankMaster Teichmann: oh hah, logedinto my alt [15:02] Oskar Linden: thanks for coming [15:03] Homeless: coyot is roasting [15:03] TankMaster Teichmann: oh well [15:03] Coyot Linden: My butt's on fire [15:03] Oskar Linden: bear with me if I'm not super energetic today [15:03] Coyot Linden: as usual [15:03] Oskar Linden: I was up at 4am [15:03] Lares Carter: Jonathan, it's https://jira.secondlife.com/browse/SVC= -6905 [15:03] Flame of Jira: [#SVC-6905] Immortal prims: Objects resisting take, delete, return, and autoreturn https://jira.secondlife.com/browse/SVC-6905 [15:03] Oskar Linden: to get to the airport by 5 [15:03] Rex Cronon: greetings everybody [15:03] Homeless: anyone have some BBQ sauce? [15:03] Oskar Linden: to get to San Francisco by 8 [15:03] Oskar Linden: I'm a tad tired [15:03] Oskar Linden: but it is good to be in the SF offices today [15:03] TankMaster TeichmannTankMaster Teichmann waes like a noob to oskar [15:03] Kadah Coba: Coyot, I got some water here if you want to put it out [15:04] Oskar Linden: sitting next to Coyot and Maestro IRL [15:04] Oskar Linden: it's nice [15:04] Rex Cronon: something burning:) [15:04] Oskar Linden: I also got to hang out with the new director of engineering Bagman Linden [15:04] Oskar Linden: he promised to stop by here one of these days [15:05] Oskar Linden: I had lunch with Caleb to welcome him to the office [15:05] JS Streamwechsler-HUD whispers: Paskis' Radio TV - Initialised [15:05] Grid Crash Protection Box: WolfPup Lowenhar, you are now shielded from the effects of any Grid crashes which might occur! [15:05] JS Streamwechsler-HUD whispers: Warning, it appears that the land here is owned by someone else, or group owned. You will need to use the subwoofer, deeded to a group, to use the Radio TV on group land. [15:05] JS Streamwechsler-HUD whispers: Paskis' Radio TV - Ready! [15:05] Oskar Linden: how are you all today? [15:05] Fancy Greeter: Maestro Linden has arrived! (Or, returned?) [15:05] WolfPup Lowenhar: im here i think :p [15:05] Kadah Coba: Crashy [15:05] Kallista Destiny: quite well [15:05] Oskar Linden: aww [15:05] Jacky Scharf: Good morning. [15:05] Latif Khalifa: still alive! [15:05] Oskar Linden: yay [15:05] Coyot Linden: what is that repeating noise? [15:05] Jacky Scharf: I'm dead ... [15:05] Oskar Linden: mute the tub coyot [15:06] Oskar Linden: I had to [15:06] Fancy Greeter: Dragon Linden has arrived! (Or, returned?) [15:06] Kadah Coba: What noise? [15:06] Oskar Linden: the watermelon tub is chirping [15:06] Kadah Coba: oO [15:06] Maestro Linden: it helps if you don't wear headphones :) [15:06] Oskar Linden: yeah [15:06] Oskar Linden: anyway [15:06] Oskar Linden: here is the agenda [15:06] Rex Cronon: hearing crickets? [15:06] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Gro= up [15:06] WolfPup Lowenhar: hey maestro [15:06] Maestro Linden: hey there [15:06] Jacky Scharf: I used headohones for 4h now, it's enough. [15:07] Kadah Coba: How do I stop llLoopSound? [15:07] Maestro Linden: llStopSound(); [15:07] Maestro Linden: I think.. [15:07] Oskar Linden: as you all may have noticed there was no main channel release this week [15:07] WolfPup Lowenhar: try disabling the script [15:07] Oskar Linden: none of our candidates passed the criteria [15:07] Oskar Linden: so we couldn't promote one [15:07] Jacky Scharf: Yes, I wondered y. [15:08] Oskar Linden: it was a bit disappointing but better than shipping a bad bug to the main channel [15:08] Rex Cronon: if u merbed them... [15:08] Rex Cronon: merged* [15:08] Oskar Linden: we did have RC channel rolls though [15:08] Oskar Linden: only one new slot [15:09] TankMaster Teichmann: its all quiet now! :3 [15:09] Oskar Linden: BlueSteel got the group chat changes [15:09] Jacky Scharf: YAY! (yay!) [15:09] Kadah Coba: (There, annoying sounds killed) [15:09] Coyot Linden: tyvm TankMaster [15:09] Oskar Linden: technically we put the group chat fixed code in each of the RC's [15:09] Oskar Linden: you'll see that in the release notes [15:10] Oskar Linden: one way or another we will ship that code next week := -) [15:10] Oskar Linden: the sim side fixes were only part of the solution [15:10] Oskar Linden: we upgraded the UTIL nodes last Thursday [15:10] WolfPup Lowenhar: so all three RC chanels got that new chat code? [15:10] Oskar Linden: yeah [15:10] Alain Linden: hi [15:10] Oskar Linden: alain is here to talk about some of the changes [15:10] Rex Cronon: hi [15:10] Oskar Linden: he brought a graph [15:10] Oskar Linden: 1s [15:11] Jacky Scharf: It's a huge solution. ;-) [15:11] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.pn= g [15:11] Kallista Destiny: Yeah!!!!!!!!!!!! [15:11] Oskar Linden: tell us about that graph alain [15:11] Alain Linden: so, as you may have noticed we've pushed our changes for group chat [15:11] Oskar Linden: Thursday morning [15:11] Oskar Linden: of last week [15:11] Rex Cronon: yes. less borkage:) [15:11] Alain Linden: Residents have now been complaining that we've "broken group chat lag" [15:11] Alain Linden: ;-) [15:11] Kallista Destiny: ROFL [15:12] Rex Cronon: u have even a jira:) [15:12] WolfPup Lowenhar: i know i say the JIRA on that one [15:12] Oskar Linden: that jira was entertaining [15:12] TankMaster Teichmann: :) [15:12] Alain Linden: I'll have to look up the jira [15:12] Liisa Runo: https://jira.secondlife.com/browse/SVC-7031 [15:12] Flame of Jira: [#SVC-7031] Chat Lag is broken! https://jira.secondlife.com/browse/SVC-7031 [15:12] Oskar Linden: the results overall have been promising. [15:12] Kadah Coba: It still sucks for me, but its only takes a couple minutes to send a msg instead of 5. So I guess thats better. [15:12] Oskar Linden: it's not a 100% fix for every group [15:12] Kallista Destiny: There still is the occasional 'delayed' message; [15:12] Oskar Linden: but a lot of groups work better now [15:12] Oskar Linden: so what is this graph alain? [15:12] Rex Cronon: AFK............................... [15:12] Rex Cronon: afk [15:13] Alain Linden: If you take a look at the wiki link that oskar posted, it will help you to understand where we are. [15:13] Oskar Linden: https://wiki.secondlife.com/wiki/File:Message_rate.pn= g [15:13] WolfPup Lowenhar: i like the meroos working on the servers pic in that issue [15:13] Alain Linden: it shows the total number of messages being delivered per minute by each of the 16 groupchat nodes. [15:13] Alain Linden: the data was collected last Friday [15:14] TheBlack Box: to me it seemed like bigger groups work much better now ... but i still had problems opening the group-chat for small groups (names not loading) [15:14] Sigma Avro: each or all off ? [15:14] Oskar Linden: group names might be different [15:14] Jonathan Yap: I have also noticed names not loading in a small grou= p [15:14] Alain Linden: Previously any one node could handle at most 15000 messages a minute [15:14] TheBlack Box: ah, k [15:14] Alain Linden: you'll notice that there are a lot of dots above that=

line

[15:15] Oskar Linden: wow [15:15] Alain Linden: now we can handle more like 30000 per minute [15:15] Oskar Linden: was there a before graph? I should have asked that before this meeting [15:15] Kallista Destiny: Impressive [15:15] Alain Linden: So for most nodes, most of the time we have enough capacity [15:15] Alain Linden: that's why a lot of people saw lag go away. [15:15] WolfPup Lowenhar: are you planing on increasing that cap [15:15] Alain Linden: now some nodes are still peaking up near 30K [15:16] Alain Linden: those would be ones serving some really big groups [15:16] TankMaster Teichmann: i bet the FS release chatter didnt help :P [15:16] Oskar Linden: FS? [15:16] Alain Linden: you may still get lag sometimes if you're group is on one of those nodes at peak usage. [15:16] WolfPup Lowenhar: Firestorm [15:16] TankMaster Teichmann: firestorm [15:16] TankMaster Teichmann: the phoenix V2 viewer [15:16] Kallista Destiny: I was impressed that the phoenix/firestorm group chugged along just fine [15:17] TheBlack Box: does firestorm finally have meop ? [15:17] Oskar Linden: so if your group, regardless of size, is on a node that is at peak you will experience lag? [15:17] Alain Linden: Overall, the good news is that we think we've caught up with group chat usage in terms of capacity [15:17] Alain Linden: the bad news is that we've just caught up. [15:17] TankMaster Teichmann: always has, black, its V2 code [15:17] Alain Linden: This is appreciated by higher ups, so we are considering more long term improvements. [15:17] TheBlack Box: awesome finally :) hope we can use it widely then soo= n :) [15:17] Alain Linden: anyway, that's where we stand [15:17] Latif Khalifa: and that not all groups are fixed. how do you plan to tackle the nodes that are still overloaded? [15:18] TankMaster Teichmann: the group chat lag fixes have been really appreciated, alain, thx for the work :) [15:18] Sigma Avro: sure [15:18] Kallista Destiny: doubling the number of servers and using an extra bit of the group UUID would help... Expensive though. [15:18] Alain Linden: to fix the problem more permanently is going to take some architectural changes [15:18] Flip Idlemind: And no project viewers required :D [15:18] Latif Khalifa: I know Oskar moved all my groups to those nodes it seems, except for AWG [15:18] Alain Linden: which will take longer than what we've done so far. [15:18] Latif Khalifa: :P [15:18] Oskar Linden: it's more than just doubling the servers or adding hardware [15:19] Alain Linden: yes. [15:19] Latif Khalifa: Alain, so no immediate solution for groups that happen to be assigned to overloaded nodes? [15:19] Alain Linden: sadly no. [15:19] Latif Khalifa: :( [15:20] Kallista Destiny: and groups are assigned by the Group UUID correct= ? [15:20] Alain Linden: but the sim changes we've made can help groups when everyone isn't spread out over different regions [15:20] TheBlack Box: i guess to really fix group-caht someone need to invent a totally new protocol .... xmpp would also not help in the long run i guess [15:20] Alain Linden: groups map to nodes based on uuid [15:21] Latif Khalifa: I'm afraid that typical group usage is that people are all over the place and optimization for a single message to all agents in the same region isn't going to help much [15:21] TankMaster Teichmann: any viewer changes needed? [15:21] Oskar Linden: there is no moving between util nodes with out current system [15:21] Oskar Linden: no vwr changes needed [15:21] Oskar Linden: 100% server side [15:21] TankMaster Teichmann: ok :) [15:21] Rex Cronon: back [15:21] Oskar Linden: you could add lag back with a TPV patch though [15:21] Coyot Linden: BRB [15:21] Alain Linden: Latif, yeah that's true. We don't expect to get much bang for the buck there. [15:21] TankMaster Teichmann: we just might, dont want to ruen the user experence after all.... [15:21] TankMaster Teichmann: ;) [15:21] Latif Khalifa: oskar, i got lag in half of my groups without additional patches tyvm [15:21] Oskar Linden: it was still a level of optimization [15:22] Oskar Linden: we knew you wouldn't be happy without lag Latif so we gave you your own util node. it runs on a newton messagepad 130 [15:22] TankMaster Teichmann: ^.^ [15:22] Oskar Linden: <3 [15:23] Oskar Linden: thanks for stopping in alain and giving a recap [15:23] Alain Linden: an IBM XT actually, but I can press the turbo button if that helps [15:23] Rex Cronon: unbelivable. what the lindens did just 4 u latif:) [15:23] Oskar Linden: we appreciate it [15:23] Alain Linden: So that's what we've got so far. [15:23] Latif Khalifa: yeah i know oskar hates me [15:23] TankMaster Teichmann: lol [15:23] Alain Linden: Chat should be better, but we realize that we have't got lag beat yet. [15:23] Oskar Linden: I really don't, but latif likes to think so [15:24] Oskar Linden: I have more love for you guys than you realize [15:24] TankMaster Teichmann: its been a great start, alain [15:24] Alain Linden: thanks everyone. [15:24] Oskar Linden: thanks for stopping in Alain [15:24] Alain Linden: unless y'all have any more questions all be checking out now. [15:24] Oskar Linden: we look forward to more good stuff from your team [15:24] TankMaster Teichmann: haev a great weekend, alain [15:24] Oskar Linden: more questions? [15:24] Latif Khalifa: thanks for the update Alain [15:24] Rex Cronon: tc alain [15:24] Kallista Destiny: Thank you Alian [15:24] Sigma Avro: tks [15:24] Alain Linden: ta! [15:25] Oskar Linden: cool [15:25] Oskar Linden: next up is LeTigre [15:25] Oskar Linden: poor LeTigre [15:25] Oskar Linden: we fixed an issue where regions wouldn't start [15:25] Oskar Linden: that is what held us back from release this week [15:25] Maestro LindenMaestro Linden has an update about this [15:25] Eddi Decosta: hi there sorry my late [15:25] Rex Cronon: is there a group with 50k users? it would be interesting if all were logged in and using group chat:) [15:25] Oskar Linden: go kelly go go go [15:25] Oskar Linden: Imean maestro [15:25] WolfPup Lowenhar: thier might even come a point when the text for groups is coming in so fast that it actualy will affect the viewer nad we have to find a fix for that [15:25] Oskar Linden: go go go [15:25] Jacky Scharf: Hello Eddi. =E3=8B=A1 [15:26] Maestro Linden: ok, so [15:26] Eddi Decosta: hi Jacky! :D [15:26] Maestro Linden: we discovered yesterday that certain avatars with a lot of attached scripts [15:26] Oskar Linden: *ahem* [15:26] Oskar LindenOskar Linden peers around [15:26] Maestro Linden: cause other scripts in the region to pause for an extended period when they log out [15:26] Latif Khalifa: someone in the beta group on agni was saying that the bug where scripts would stop running for up to two minutes isn't completely gone [15:26] Oskar Linden: extended being multiple minutes [15:26] Sigma Avro: discovered now,? lol [15:26] Sigma Avro: ah [15:27] Rex Cronon: how about when they tp to a different sim? [15:27] Maestro Linden: well, the worst case, when the worst avatar logs out of the worst region, is a 5 minute pause [15:27] Liisa Runo: you found out yesterday? [15:27] Oskar Linden: it's hard to narrow down those issues right now Latif with the potential cause coming from the TIMEWARP hardware issue [15:27] Maestro Linden: Rex: it's about the same [15:27] Rex Cronon: makes sense [15:27] Flip Idlemind: Is it my imagination or has someone been saying "You have to fix the freeze on de-rez as well as the freeze on rez" [15:27] Maestro Linden: except the worst avatar can barely TP, he's so bloa= ted [15:27] Kallista Destiny: lol [15:27] Maestro Linden: this is a little different, flip [15:27] Maestro Linden: the sim isn't frozen, and actually SimFPS is ok when this bug happens [15:28] Maestro Linden: it's just that other scripts don't get a chance to = run [15:28] Rex Cronon: i usually have less than 10 scripts and i can barely tp=

(

[15:28] Sigma Avro: Is that linked to the type of scripts used by rezing av= ats ? [15:28] Latif Khalifa: maestro, yes, there were several reports like that [15:28] Maestro Linden: anyway, Kelly and I are looking into configuration tweaks which should hopefully fix this probelm [15:28] Maestro Linden: yeah, it varies quite a bit based on the type of sc= ript [15:28] Kallista Destiny: I typically run on the order of 100 and never have problems with TP. [15:28] TheBlack Box: from what i am seeing the high number of scripts is really only an issue if they are mono [15:29] Maestro Linden: e.g. my avatar with 1024 mono scripts was fine [15:29] Maestro Linden: but this other avatar with *ahem* fancy attachments is 1000x worse [15:29] Oskar Linden: *ahem* [15:29] Sigma Avro: Well, if it depends on type of scripts it makes more sens thant just the script rezing issue... [15:29] Kallista Destiny: what are the nature of the scripts? [15:29] TriloByte Zanzibar: do rezzer/rezzing scripts have more of an issue with it? [15:30] Rex Cronon: what kind of lsl calls cause the most lag on tp/logout? [15:30] Maestro Linden: I'm not even sure what the total nature is. But they're big an complicated, with lots of event handlers :) [15:30] Ann Otoole: are they the same AOs or hair or shoe scripts all the t= ime? [15:30] Kallista Destiny: or scripts that do a lot onrez? [15:30] Sigma Avro: yes and sensros probably.. [15:30] TheBlack Box: are we mostly talking about hair or about HUDs ? [15:30] Maestro Linden: scripts that take avatar controls are a bit worse, I believe [15:31] Sigma Avro: ah [15:31] Maestro Linden: hm, we're mostly talking about stuff in the nether regions [15:31] Rex Cronon: i think it has to do with how much mem has each script allocated to itself [15:31] Maestro Linden: I'll leave it at that :) [15:31] TheBlack Box: oh :)) [15:31] Ann Otoole: fancy attachments. must be ... nm [15:31] Maestro Linden: but anyway, we're working on a fix which is looking promising [15:32] TriloByte Zanzibar: that's good to hear [15:32] Rex Cronon: just don't "fix" the scripts 4 good:) [15:32] Ann Otoole: give them a vasectomy [15:33] TankMaster Teichmann: would having a customizable AO built into the viewer be better then using a hud for reducing lag? [15:33] Rex Cronon: haha [15:33] Oskar Linden: *ahem* [15:33] Oskar Linden: well [15:33] Oskar Linden: ok then [15:33] Oskar Linden: back on topic [15:33] TankMaster Teichmann: hehe [15:33] Oskar Linden: thanks maestro for that... interesting report [15:33] Kallista DestinyKallista Destiny coughs "Xcite!" [15:34] TheBlack Box: there must be some funny jira entries that i havent read yet :)) [15:34] Rex Cronon: xcite scripts will have problems perfoming? [15:34] Eddi Decosta: what that? lol [15:34] Oskar Linden: anyways [15:34] Rex Cronon: :) [15:34] Oskar Linden: on to Magnum [15:34] Oskar Linden: poor magnum [15:34] TriloByte Zanzibar: moving right along [15:34] Oskar Linden: you can all blame falcon for everything [15:34] Oskar Linden: everything bad is on him. everything good is on me [15:34] Oskar Linden: he told me to say tht [15:34] Oskar Linden: he wanted to break all vehicles [15:35] Oskar Linden: now we're just making vehicles slightly worse [15:35] Eddi Decosta: i need to blame one linen for this morning? :p [15:35] Oskar Linden: or something [15:35] Eddi Decosta: linden* [15:35] Oskar Linden: you have a problem with your linens this morning eddi= ? [15:35] Kallista Destiny: Oh that accounts for the crashing Zepplins in Cal= edon. [15:35] Oskar Linden: nothing some bleach and a good wash won't fix right? [15:35] Oskar Linden: X-D [15:35] Eddi Decosta: hmm just log out since 3hrs, cause inventory maintenance lol [15:36] Eddi Decosta: for 3 hours [15:36] Oskar Linden: so we made some more physics tweaks [15:36] Eddi Decosta: not since .. [15:36] Oskar Linden: basically there will be some performance decreases for vehicles. [15:36] Oskar Linden: these things can be tweaked on the content creator si= de [15:36] Oskar Linden: vehicles in SL are pretty much a hack anyway [15:37] Oskar Linden: we've been trying to move towards a model that works better with havok [15:37] Oskar Linden: once mesh is out some things will become easier [15:37] Sigma Avro: like what is worst Osker ? [15:37] Oskar Linden: what have we seen maestro? [15:37] Sigma Avro: *Oskar [15:37] Kallista Destiny: Ruh-Rho trains will be late. [15:37] Maestro Linden: oh, just some vehicles bounced a bit at prim/linkset seams [15:37] Maestro Linden: cars, I mean [15:38] Maestro Linden: it was kinda bad in last week's deploy if you drive fast, [15:38] Maestro Linden: but the problem is pretty much fixed in this week's version [15:38] Rex Cronon: there r race traks that r like that maestro [15:38] WolfPup Lowenhar: i seen that when i was rideing one of my horses [15:39] Maestro Linden: vehicles with non-convex prims acting as contact points tend to suffer more [15:39] TheBlack Box: that might be a problem for planes starting and landing as well ... jumping on the airfield is problematic ... [15:39] WolfPup Lowenhar: i was at a full gallop and went to go across a bridge and nearly jumped it [15:39] Rex Cronon: and trains [15:39] Maestro Linden: (for some of the horses, for some reason they have a path cut and dimple which makes the physics shape behave poorly) [15:39] Peta Lytton: hi all [15:39] Rex Cronon: hi [15:39] Maestro Linden: I could see that too, TheBlack [15:40] Rex Cronon: btw. where/how can we buy land here? [15:40] Oskar Linden: what is the need? [15:40] Maestro Linden: Aditi lacks the infrastructure to buy land properly [15:40] Peta Lytton: i was wondering that as well [15:41] Maestro Linden: so, right now there really is no way [15:41] Rex Cronon: want to test how some scripts perform on land i own [15:41] Peta Lytton: how do you get a region/sim on the beta grid [15:41] Oskar Linden: what's the need Peta? [15:41] Maestro Linden: we can import whole regions to Aditi for testing (bug oskar) [15:41] Oskar Linden: it's possible, but ADITI is super scarce for resource= s [15:41] Homeless: Donate large sums of money to Oskar [15:41] Peta Lytton: working with MESH [15:41] Oskar Linden: we can't give regions to everyone [15:42] Oskar Linden: Peta, email me and describe your need in a proposal and I'll see what I can do [15:42] Rex Cronon: can u set a sim where everybody can buy land/parcels [15:42] Oskar Linden: oskar@lindenlab.com [15:42] Oskar Linden: why do you need to own it? [15:42] Peta Lytton: thanks, Oskar [15:42] Ann Otoole: you could carve up some sandboxes into parcels and set them to group only, access list, pay wall and let people ram into them to see what happens. :P [15:42] Oskar Linden: land buying here is not an easy thing to set up [15:43] appletin: the nned may be the person wish to test his sims timing with a number of mesh builds to see if the load will make to much lag [15:43] Peta Lytton: autoreturn is a pain in the butt [15:43] Oskar Linden: ADITI is a shared resource [15:43] Peta Lytton: i know this [15:43] Rex Cronon: i have a script that is supposed to die if over land that i don't own, but the land owner can tell the script to die even if he/she doesn't own it [15:43] appletin: what autoreturn ? [15:43] Oskar Linden: autoreturn is annoying but necessary to let everyone share the limited resources [15:43] TriloByte Zanzibar: shame you guys hadn't been more active in the mesh project, they've been working on those issues pretty steadily since last fall [15:44] Oskar Linden: ADITI is much smaller than most of you realize [15:44] Oskar Linden: resources here are very tight [15:44] TriloByte Zanzibar: I think they even had a couple regions that were parceled out for participants to use for testing at one point as well [15:44] Peta Lytton: i rather have my own small piece of the beta grid where i can do my own thing without worrying about things like that [15:44] Oskar Linden: email me if you are a region owner and you think you have a need for a region on ADITI and I will consider it [15:44] appletin: havok and mesh works great with no problems at all [15:44] Oskar Linden: but it comes without support and regions go up and down all the time [15:45] Peta Lytton: that is fine [15:45] WolfPup Lowenhar: i might have been working more on mesh if it was not for the stub [15:45] Oskar Linden: so if we have a free slot next week we'll put in a maint-server that maestro has been working on [15:45] Oskar Linden: we talked about those changes last week [15:46] Rex Cronon: u know is kind of dangerous to test replicators over someones land, especially if things go wrong:) [15:46] Oskar Linden: how many of you gave the windlight vwr a try? [15:46] Oskar Linden: http://tinyurl.com/Windlight-Region [15:46] Oskar Linden: I forgot to use it today [15:46] WolfPup Lowenhar: it is nice [15:46] Oskar Linden: I have been haivng fun with it though [15:46] TriloByte Zanzibar: it's been my primary viewer for a couple weeks = now [15:46] Kallista Destiny: I did, it was rather nice wandering around Claedo= n. [15:46] Oskar Linden: nice [15:46] WolfPup Lowenhar: i should have loged here with it [15:47] Maestro Linden: Does the day cycle stuff work correctly in your experience, trilobyte? [15:47] WolfPup Lowenhar: but i decided to use this test viewer instead [15:47] TriloByte Zanzibar: yeah, works extremely well [15:47] Maestro Linden: I don't understand why the sky here in Morris isn't crazier [15:47] Maestro Linden: ok, maybe it's just slow [15:47] Peta Lytton: how do i join the beta group? [15:47] Maestro Linden: but I thought I set like 20 different presets throughout the day cycle, whcih should be 4 hours... [15:47] Sigma Avro: Just join [15:47] Maestro Linden: oh well [15:47] Jacky ScharfJacky Scharf .oO( "Harmonie" on Agni will be rebooted now? ) =C3=96.=C3=B6 I think there's no RR this week on "Second Li= fe Server"? [15:47] Eddi Decosta: Yik, an UFO [15:47] TriloByte Zanzibar: I wish there was a scrubber in the region/estate -> environment tab to preview settings, but other than that its been a lot of fun [15:48] Oskar Linden: that'd be nice [15:48] Oskar Linden: TheBlack... what are you doing? [15:48] appletin: be funny to see some one to make a mesh blender that will use havok and explodes 2000 prim ping pong balls every 5 min with a temp rezzer [15:48] TriloByte Zanzibar: the WL viewer was crashing on login to aditi for me earlier today, but otherwise no stability issues [15:48] Oskar Linden: weird [15:49] Oskar Linden: 12 minutes left. does anyone have any thing to talk a= bout? [15:49] Peta Lytton: brb [15:49] TriloByte Zanzibar: does the main-server stuff include a possible fix for SVC-6905? [15:49] Flame of Jira: [#SVC-6905] Immortal prims: Objects resisting take, delete, return, and autoreturn https://jira.secondlife.com/browse/SVC-6905 [15:49] Maestro Linden: it does [15:49] TriloByte Zanzibar: that one seems to be occurring more regularly [15:49] Oskar Linden: immortal prims aren't so tough now are they? [15:49] WolfPup Lowenhar: i was wanting to ask maestro some thing but privately after the meeting [15:49] Sigma Avro: true [15:49] Maestro Linden: the maint-server would've gone out this week, but it got bumped by group chat stuff [15:49] TriloByte Zanzibar: good to hear [15:50] Rex Cronon: i have something that is weird. u can't get the owner key if u have the key of an object that died. is it normal? [15:50] TheBlack Box: Anjin keeps telling me i should use any opportunity i find to make sure the sim "Skyhighatry Designs" gets into the first batch of mesh-beta sims on the main grid .... so here i go again :) [15:50] Kallista Destiny: SVC-5927 is a year old [15:50] Flame of Jira: [#SVC-5927] Temp on Rezzed objects get queued https://jira.secondlife.com/browse/SVC-5927 [15:50] Maestro Linden: yes, the sim forgets about objects after they've derezzed [15:50] appletin: lol immortal prims just need a better wold to live in [15:50] TriloByte Zanzibar: yeah, were you ever able to confirm what the rollout's going to be? [15:51] TriloByte Zanzibar: the current RC's and then 90% in one go doesn't sound like a very phased rollout [15:51] Oskar Linden: we talked about this [15:51] Liisa Runo: got any more info about performance decreases for vehicles? should we be worried? [15:51] TriloByte Zanzibar: plus it would likely tie up all the good work you guys do for a good 8 weeks [15:51] Kallista Destiny: the current RC are 30% of the grid [15:51] Oskar Linden: the rollout plan for mesh has not been announced [15:51] TriloByte Zanzibar: sorry if it was mentioned at the start of the meeting, I was a few mins late [15:52] Oskar Linden: I do not believe that mesh will be shipped enabled [15:52] Peta Lytton: i am using currently [15:52] Peta Lytton: Second Life 2.7.4 (232901) Jun 14 2011 16:35:59 (Project Viewer - Mesh) [15:52] Oskar Linden: more than likely it will be shipped disabled [15:52] Oskar Linden: serverside peta [15:52] Rex Cronon: will u ship the ability to make/edit 68m prims before the mesh? [15:52] Oskar Linden: then we will enable it all at once [15:52] appletin: bet phantom prims will have problems and objects will become broken [15:52] Oskar Linden: but the mesh team has not announced a release process=

yet

[15:52] TheBlack Box: will sim-owners then be able to switch mesh on ... or will we need to file a request for that ? [15:53] Oskar Linden: when it's on for one it is on for all [15:53] TankMaster Teichmann: 64* [15:53] Oskar Linden: we're still a ways out [15:53] Oskar Linden: patience young padawans :-) [15:53] TankMaster Teichmann: :) [15:53] appletin: lol [15:53] TheBlack Box: oh ... alright ..:) [15:53] TriloByte Zanzibar: other than all that stuff about phased rollouts and July/August and RC's and stuff :) [15:53] Peta Lytton: i have the latest Project MESH viewer [15:53] Oskar Linden: yes [15:54] Oskar Linden: that is different than being on a mesh server on agni [15:54] appletin: ya all think mesh is a blackbox hack ya can turn off and = on [15:54] Peta Lytton: i like the new features [15:54] Liisa Runo: oh, did LL fix the hole that allows people to change the owner and creator of the object to any agent? [15:54] appletin: lol when it on sculptys will be gone [15:54] Oskar Linden: what hole? [15:54] Rex Cronon: what lisa? [15:54] Liisa Runo: the hole been demonstrated to LL in some OH, idk much about it [15:55] appletin: hello mesh good bye sculpt [15:55] WolfPup Lowenhar: one thin that needs to be done befor then is get it so that Open Source devs have a functional section of the viewer [15:55] Oskar Linden: I've not heard of it specifically [15:55] Liisa Runo: okie, ill ask Oz [15:55] Sigma Avro: frightening nlack hole this one ! [15:55] Oskar Linden: but then I also don't comment on open SEC issues [15:55] Sigma Avro: *black [15:55] Oskar Linden: most lindens won't [15:55] appletin: and good bye blackbox sculpty tools [15:55] Oskar Linden: or shouldn't [15:55] Liisa Runo: yes, very spooky hole, and last night it seemed someoen was griefing with it again [15:55] Peta Lytton: i don't like viewer 2 but i like the features of this viewer [15:55] Rex Cronon: unliely that sculpties will every die:) [15:56] Oskar Linden: "hey is this hole fixed yet?" "nope" "haha daddy needs a new pair of boots" [15:56] Rex Cronon: unlikely* [15:56] appletin: lol black hole whats next timewarp lol [15:56] Oskar Linden: :-) [15:56] Oskar Linden: already have the timewarp [15:57] Peta Lytton: gravity and friction are very good additions [15:57] appletin: next people will get stuck in sims and have timing proble= ms [15:57] Rex Cronon: can we gravity=3D-10:) [15:57] Oskar Linden: :-) [15:57] Peta Lytton: -1 [15:57] Oskar Linden: space flaot [15:58] Sigma Avro: could this be set on region wide property Oskar ? [15:58] Kallista Destiny: Hey just line the days of 2007 when people went flyig up into the air [15:58] Oskar Linden: if you ask nicely [15:58] Oskar Linden: I'll think about it [15:58] Sigma Avro: (it is on stand alone) [15:59] Oskar Linden: well thank you all for coming today [15:59] Kallista Destiny: good night Oskar [15:59] Jacky Scharf: Tjhank ya very much Oskar. =E3=8B=A1 [15:59] Sigma Avro: Well, then please Oskar [15:59] TheBlack Box: thanks for the OH ! [15:59] Oskar LindenOskar Linden is exhausted now [15:59] WolfPup Lowenhar: tc oskar [15:59] TriloByte Zanzibar: thanks for the meeting! [15:59] Eddi Decosta: your welcome Oskar, do you have the 25 first min of l= og? [15:59] Sigma Avro: Tks Oskar [15:59] appletin: you made them come to this meeting by making bugs for the= m [15:59] Oskar Linden: you all have a good weekend [15:59] Lares Carter: thanks for the meeting, Lindens [15:59] Jacky Scharf: Ladies and gentlemen, now have a good night. =E3=8B= =A1 [15:59] Oskar Linden: you too Latif