Difference between revisions of "Viewerhelp:Upload Model - Level of Detail"
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{{UIgroup|'''Auto generate''': Click to | {{UIgroup|'''Auto generate''': Click to generate a new model at the currently-previewed level of detail, based upon the model you uploaded. | ||
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{{UIref|Method|Choose a complexity level for your object, based upon a maximum number of triangles or a maximum amount of overall change in your model's shape: | {{UIref|Method|Choose a complexity level for your object, based upon a maximum number of triangles or a maximum amount of overall change in your model's shape: | ||
* '''Triangle limit:''' Enter the maximum number of triangles for the model at the selected level of detail. | * '''Triangle limit:''' Enter the maximum number of triangles for the model at the selected level of detail. This number must not exceed the number of triangles in the LOD above it. | ||
* '''Error threshold:''' Increase this value to decrease the amount of detail retained during simplification. | * '''Error threshold:''' Increase this value to decrease the amount of detail retained during simplification. For example, setting this value to 0.1 results in a model that is simplified to 90% of the original model's accuracy. }} | ||
{{UIref| Build Operator | | {{UIref| Build Operator | |
Revision as of 12:12, 14 July 2011
This is the first step in the model upload process, in which you specify levels of detail for your model. Levels of detail (LOD) determine how the model looks at various distances. As you get farther away from a model, it renders in less detail to boost performance.
Preview your model's automatically generated levels of detail on the Level of Detail tab by selecting them from the Preview dropdown. Notice how the object's complexity is reduced at each level.
After you make selections in this tab, click the Physics tab.
Select Level of Detail
Click High, Medium, Low, or Lowest to preview and modify your model's various levels of detail (LOD). The status indicator can be:
- Green - What does this mean?
- Yellow - Is yellow possible? What does it mean?
- Red - Is red possible? What does it mean?
Mesh
Indicate here how you specify your model's LOD:
- From a file
- Auto-generated
- No LOD
Method | Choose a complexity level for your object, based upon a maximum number of triangles or a maximum amount of overall change in your model's shape:
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Build Operator |
Selects the method by which the number of vertices in your model is reduced.
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Queue Mode |
Changes the order in which vertices are chosen to be merged.
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Border Mode |
Changes the handling of vertices on a geometric border; these are vertices without a full ring of triangles around them, like the edges of a flat plane.
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Share Tolerance |
This floating point parameter is intended to compensate for small floating point errors present in your data set. It controls the amount of distance between two vertices before they are considered coincident. Try increasing this number if cracks appear in your object during simplification.
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Generate Normals Can we get a description?
Crease Angle |
The Crease Angle adjusts the smoothness of the model. Increase this value to soften the hard, "faceted" look of models with relatively few vertices.
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