Difference between revisions of "Mesh/Creating a mesh"
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|| [http://www.meshmixer.com/ MeshMixer(FREE) ] || No || Yes || Import obj/Export obj,dae || 5.0 and up | || [http://www.meshmixer.com/ MeshMixer(FREE) ] || No || Yes || Import obj/Export obj,dae || 5.0 and up | ||
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|| [http://kanae.net/secondlife/rokuro.html ROKURO(FREE) ] || No || CWS || Export || 3.0 and up | || [http://kanae.net/secondlife/rokuro.html ROKURO(FREE) ] || No || CWS || Export [http://kanaemesh-e.blogspot.com/2011/07/mr301-make-mesh-object-by-rokuro-30.html Tutorial] [http://www.youtube.com/watch?v=Ff3WjPdAeCo Video] || 3.0 and up | ||
|} | |} | ||
Revision as of 18:45, 14 August 2011
You create mesh models using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with tools such as 3ds Max, Maya, Blender, or other popular professional tools; Google's SketchUp also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in COLLADA (.dae) format. Note: Second Life uses COLLADA 1.4.
A list of software that has COLLADA support can be found at COLLADA.org Products Directory A very extensive list of 3d software can be found at 3Dlinks.com under the software section. Which of either the COLLADA or 3Dlinks items will work with Second Life is not known, but at least it is a starting point to look.
To learn more about some of the available 3D modeling tools, visit the 3D software guide created for use with sculpted prims. Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.
Collada(DAE) Supported Programs for Mesh
Notes on mesh support for specific versions of various applications - please update if you have additional information:
Programs | Bone | UV Mapping | Method | Version |
---|---|---|---|---|
3ds Max | Yes | Yes | Import/Export via FBX Plug-in | 2009 and up |
AC3D | No | Yes | Import/Export | V6.7 and up |
Bentley's MicroStation | No | Yes | Import/Export | V8i and up |
Blender | Yes | Yes | Import/Export | 2.49 and up |
Cinema 4D | Yes | Yes | Import/Export | R11 and up |
DAZ 3D | Yes | Yes | Import/Export | 2.0 and up |
Lightwave | Yes | Yes | Import/Export | 9.5 and up |
Maya | Yes | Yes | Import/Export via FBX Plug-in | 2009 and up |
Milkshape 3D | ? | Yes | Export | ? |
Modo | No | Yes | Import/Export | modo 401, 501. Collada plugin on sourceforge |
PhotoShop | No | ? | Direct open | Creative Suite 4 (11) and up |
SketchUp | No | ? | Import/Export | 5.0 & 7.0 and up (6.0 was not supported) |
Wings3D | No | Yes | Import/Export | 1.2 and up |
MeshMixer(FREE) | No | Yes | Import obj/Export obj,dae | 5.0 and up |
ROKURO(FREE) | No | CWS | Export Tutorial Video | 3.0 and up |
CWS: compatible with sculpted prim
General Tips
- For the best results, first try outputting individual models before trying whole 3D scenes.
- If you already have a library of 3D models and need a way to convert them to COLLADA format, try Autodesk's FBX Converter (our preferred converter) or MeshLab.
- Check out the troubleshooting guide for more tips.
- Check out the Kettle-Quest tutorials for a comparison of Mesh vs. Sculpted Prims
Note: If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format. |