Difference between revisions of "Release Notes/Second Life Release/3.0.0"
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<span style="font-size:14px">'''Mesh'''</span><br /> | <span style="font-size:14px">'''Mesh'''</span><br /> | ||
Mesh is a new capability that allows polygonal models (meshes) that were created in external applications to be imported into Second Life. Mesh models are in COLLADA (.dae) format, similar to those used to create models for video games, films, and animation.<br /> | Mesh is a new capability that allows polygonal models (meshes) that were created in external applications to be imported into Second Life. Mesh models are in COLLADA (.dae) format, similar to those used to create models for video games, films, and animation.<br /> | ||
* For detailed information, check out the [ | * For detailed information, check out the [[Mesh|Mesh documentation]]. | ||
* To get started right away, | * To get started right away, see the [[Mesh/Uploading_a_mesh_model|Prerequisites for uploading Mesh model]]. | ||
{{KBtip|There is a fee associated with uploading Mesh models, so you may wish to avoid spending Linden dollars while experimenting with uploading models by using the [[Preview Grid|preview grid]], also called "Aditi". The preview grid allows you to test new features and experiment with potentially costly designs in a safe environment, using a ''copy'' of your Second Life account. Actions taken on the preview grid do not affect either your inventory or L$ balance on Second Life's main grid.}} | {{KBtip|There is a fee associated with uploading Mesh models, so you may wish to avoid spending Linden dollars while experimenting with uploading models by using the [[Preview Grid|preview grid]], also called "Aditi". The preview grid allows you to test new features and experiment with potentially costly designs in a safe environment, using a ''copy'' of your Second Life account. Actions taken on the preview grid do not affect either your inventory or L$ balance on Second Life's main grid.}} |
Revision as of 11:27, 30 August 2011
Important: Apple OS X Lion is -not yet- supported by the Second Life Viewer. While we fully intend to support this latest OS X release, we are still testing and working out some compatibility issues. So, until we can be certain that the new OS X will play well with Second Life, we recommend you not upgrade to OS X Lion. |
Release Notes for SL Viewer v3.0.0 (238864) - Second Life Release
Released August 23, 2011
Installer Downloads
Feature Highlights
Mesh
Mesh is a new capability that allows polygonal models (meshes) that were created in external applications to be imported into Second Life. Mesh models are in COLLADA (.dae) format, similar to those used to create models for video games, films, and animation.
- For detailed information, check out the Mesh documentation.
- To get started right away, see the Prerequisites for uploading Mesh model.
Tip: There is a fee associated with uploading Mesh models, so you may wish to avoid spending Linden dollars while experimenting with uploading models by using the preview grid, also called "Aditi". The preview grid allows you to test new features and experiment with potentially costly designs in a safe environment, using a copy of your Second Life account. Actions taken on the preview grid do not affect either your inventory or L$ balance on Second Life's main grid. |
Enhancements
- STORM-1060 As a user, I would like to be able to identify my installed viewer types by looking at the application icons
Crash and Performance Fixes
- SH-1783 [PUBLIC] Crash when adding a physics shape
- SH-1880 [PUBLIC] Viewer crash when selecting a mesh with no UVs in Model upload
- STORM-1355 [crashhunters] Crash at LLClipboard::copyFromPrimarySubstring
Bug Fixes
- SH-1654 [PUBLIC] Alt-zooming on cheetah head focuses on ground behind the head or flips the camera
- SH-1982 [PUBLIC] Edit floater unlink button extends over edge of floater
- SH-1988 [PUBLIC] ShowRenderInfo streaming cost is using object diameter instead of radius [VWR-224551] - Now in server 234799 (exp)
- STORM-565 llGiveInventory window is suppressed if avatar in Busy mode
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