Difference between revisions of "Pathfinding/Alpha release notes"
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== Known issues == | == Known issues == | ||
* [[llCreateCharacter]] speed parameter not working. | |||
* Phantom Prims are seen as barriers. | |||
* Water is seen as a barrier/borked. | |||
* Saving scripts sometimes doesn't work - post save the character is frozen. Picking up the object with script running and rezzing makes the character activate. | * Saving scripts sometimes doesn't work - post save the character is frozen. Picking up the object with script running and rezzing makes the character activate. | ||
* Can't set an offset to the vertical height that the object hovers at, or make it lower so that it appears to hug the ground, or move through the ground. In other works pathing is only script modifiable in X and Y coordinates, not Z, but pathing functions in all three coordinates, albeit with Z hugging the terrain or objects it is passing over. | * Can't set an offset to the vertical height that the object hovers at, or make it lower so that it appears to hug the ground, or move through the ground. In other works pathing is only script modifiable in X and Y coordinates, not Z, but pathing functions in all three coordinates, albeit with Z hugging the terrain or objects it is passing over. |
Revision as of 14:33, 14 February 2012
Requirements
Project Viewer release?
Restrictions
The initial release of the pathfinding LSL is available only on the Aditi test grid on the following regions:
- List of regions here.
How to report bugs
TBD.
Known issues
- llCreateCharacter speed parameter not working.
- Phantom Prims are seen as barriers.
- Water is seen as a barrier/borked.
- Saving scripts sometimes doesn't work - post save the character is frozen. Picking up the object with script running and rezzing makes the character activate.
- Can't set an offset to the vertical height that the object hovers at, or make it lower so that it appears to hug the ground, or move through the ground. In other works pathing is only script modifiable in X and Y coordinates, not Z, but pathing functions in all three coordinates, albeit with Z hugging the terrain or objects it is passing over.
- When creating a fleeing script, has to be set to flee one AV at a time, ideally needs to be possible to flee everyone.
- Replacing an existing script doesn't stop behaviour, in the same way as particles and hover text, use llExecPathingCmd(PATH_CMD_STOP, [])
- Occasionally a script fails with no explanation - no path related elements work but pathing silently fails. Putting the same script contents in another prim works perfectly.
- Getting occasional “database content cannot be loaded” error when reopening an existing script.
- Need a reproducible case. Server logs seem to indicate something about full parcels which lead to objects going deeply underground.
- If a targeted agent flies the agent becomes invisible to path script.
- This doesn't seem to be always valid: I can be flying near the ground and still be followed. If I fly out of the vertical bounds of the path volume it then loses me.