Difference between revisions of "Viewerhelp:Pathfinding View/Test"
Rand Linden (talk | contribs) |
Rand Linden (talk | contribs) |
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{{UIgroup| | |||
{{UIref| | '''Show''' | ||
{{UIref| Show Walkability Map | {{UIref| Navmesh | Toggles the display of the navmesh within the Viewer.}} | ||
'''FUTURE''': If the navmesh is displayed, | {{UIref| Show Walkability Map | Not currently implemented. | ||
{{UIref| | '''FUTURE''': If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the values across the navmesh.}} | ||
{{UIref| | {{UIref| Walkables | Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type ''Walkable'' affected the navmesh generation.}} | ||
{{UIref| | {{UIref| Material Volumes | Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type ''material volume'' affected the navmesh generation.}} | ||
{{UIref| | {{UIref| Static Obstacles | Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type ''static obstacle'' affected the navmesh generation.}} | ||
{{UIref| | {{UIref| Exclusion Volumes | Toggles display of exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation.}} | ||
{{UIref| Status | {{UIref| World | Select to display the navmesh in the world view.}} | ||
'''FUTURE''': | {{UIref| Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server. | ||
'''FUTURE''': Status text will also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean.}} | |||
{{UIref|Characters.... | Click to display the {{Vh|Pathfinding characters}} window.}} | |||
== Edit Tab == | == Edit Tab == | ||
{{UIref| Unfreeze | {{UIref| Unfreeze | Click to switch from the default FROZEN state to UNFROZEN state. In the UNFROZEN state, you can move permanent objects and to edit the terrain.}} | ||
{{UIref| Linksets | {{UIref| Linksets | After switching to UNFROZEN mode, click to open the Pathfinding {{Vh|Pathfinding linksets}} window.}} | ||
{{UIref| Freeze <i>button</i> | After making the desired changes to permanent objects and/or terrain, the user will use the <i>Freeze</i> button to switch back to <b>FROZEN</b> mode. | {{UIref| Freeze <i>button</i> | After making the desired changes to permanent objects and/or terrain, the user will use the <i>Freeze</i> button to switch back to <b>FROZEN</b> mode. | ||
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state. | FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state. | ||
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==Test Tab == | ==Test Tab == | ||
To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window. | |||
To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window. | |||
{{UIref| Clear Path | {{UIref| Character Width | Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters.}} | ||
{{UIref| Character Type | Specify the character type of the test character.}} | |||
{{UIref| Clear Path | Click to clear a path generated and displayed in the Viewer. }} |
Revision as of 15:02, 2 March 2012
{{UIgroup| Show
Navmesh | Toggles the display of the navmesh within the Viewer. |
Show Walkability Map | Not currently implemented.
FUTURE: If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the values across the navmesh. |
Walkables | Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type Walkable affected the navmesh generation. |
Material Volumes | Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type material volume affected the navmesh generation. |
Static Obstacles | Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type static obstacle affected the navmesh generation. |
Exclusion Volumes | Toggles display of exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation. |
World | Select to display the navmesh in the world view. |
Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.
FUTURE: Status text will also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean. |
Characters.... | Click to display the Pathfinding characters window. |
Edit Tab
Unfreeze | Click to switch from the default FROZEN state to UNFROZEN state. In the UNFROZEN state, you can move permanent objects and to edit the terrain. |
Linksets | After switching to UNFROZEN mode, click to open the Pathfinding Pathfinding linksets window. |
Freeze button | After making the desired changes to permanent objects and/or terrain, the user will use the Freeze button to switch back to FROZEN mode.
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
|
Test Tab
To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window.
To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window.
Character Width | Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters. |
Character Type | Specify the character type of the test character. |
Clear Path | Click to clear a path generated and displayed in the Viewer. |