Difference between revisions of "Template:LSL Constants/llCreateCharacter"
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(TRAVERSAL_TYPE_SLOW is the real default for TRAVERSAL_TYPE) |
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|TRAVERSAL_TYPE | |TRAVERSAL_TYPE | ||
|7 | |7 | ||
| | |TRAVERSAL_TYPE_SLOW | ||
|Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. To use FAST or SLOW, you must specify a CHARACTER_TYPE | |Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. To use FAST or SLOW, you must specify a CHARACTER_TYPE | ||
|- | |- |
Revision as of 13:55, 20 March 2012
Option | Value | Default | Description |
---|---|---|---|
CHARACTER_DESIRED_SPEED | 1 | Speed of pursuit in meters per second. | |
CHARACTER_RADIUS | 2 | Set collision capsule radius. | |
CHARACTER_LENGTH | 3 | Set collision capsule length - cannot be less than twice the radius plus 0.1m. | |
CHARACTER_ORIENTATION | 4 | Valid options are: VERTICAL, HORIZONTAL. | |
TRAVERSAL_TYPE | 7 | TRAVERSAL_TYPE_SLOW | Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. To use FAST or SLOW, you must specify a CHARACTER_TYPE |
CHARACTER_TYPE | CHARACTER_TYPE_NONE | Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE | |
CHARACTER_AVOIDANCE_MODE | AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES | Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). | |
CHARACTER_MAX_ACCEL | The character's maximum acceleration rate. | ||
CHARACTER_MAX_DECEL | The character's maximum deceleration rate. | ||
CHARACTER_MAX_TURN_SPEED | The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions) | ||
CHARACTER_MAX_TURN_RADIUS | The character's turn radius when traveling at CHARACTER_MAX_TURN_SPEED |