Difference between revisions of "Template:LSL Constants/llCreateCharacter"
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|CHARACTER_TYPE | |CHARACTER_TYPE | ||
| | |6 | ||
|CHARACTER_TYPE_NONE | |CHARACTER_TYPE_NONE | ||
|Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE | |Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE | ||
|- | |- | ||
|CHARACTER_AVOIDANCE_MODE | |CHARACTER_AVOIDANCE_MODE | ||
| | |5 | ||
|AVOID_CHARACTERS <nowiki>|</nowiki> AVOID_DYNAMIC_OBSTACLES | |AVOID_CHARACTERS <nowiki>|</nowiki> AVOID_DYNAMIC_OBSTACLES | ||
|Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). | |Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). | ||
|- | |- | ||
|CHARACTER_MAX_ACCEL | |CHARACTER_MAX_ACCEL | ||
| | |8 | ||
|20 | |20 | ||
|The character's maximum acceleration rate. | |The character's maximum acceleration rate. | ||
|- | |- | ||
|CHARACTER_MAX_DECEL | |CHARACTER_MAX_DECEL | ||
| | |9 | ||
|30 | |30 | ||
|The character's maximum deceleration rate. | |The character's maximum deceleration rate. | ||
|- | |- | ||
|CHARACTER_MAX_TURN_SPEED | |CHARACTER_MAX_TURN_SPEED | ||
| | |12 | ||
|6 | |6 | ||
|The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions) | |The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions) | ||
|- | |- | ||
|CHARACTER_MAX_TURN_RADIUS | |CHARACTER_MAX_TURN_RADIUS | ||
| | |10 | ||
|1.25 | |1.25 | ||
|The character's turn radius when traveling at CHARACTER_MAX_TURN_SPEED | |The character's turn radius when traveling at CHARACTER_MAX_TURN_SPEED | ||
|- | |- | ||
|CHARACTER_MAX_SPEED | |CHARACTER_MAX_SPEED | ||
| | |13 | ||
|20 | |20 | ||
|The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode. | |The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode. | ||
|} | |} |
Revision as of 15:45, 1 May 2012
Option | Value | Default | Description |
---|---|---|---|
CHARACTER_DESIRED_SPEED | 1 | 6 | Speed of pursuit in meters per second. |
CHARACTER_RADIUS | 2 | Set collision capsule radius. | |
CHARACTER_LENGTH | 3 | Set collision capsule length - cannot be less than twice the radius plus 0.1m. | |
CHARACTER_ORIENTATION | 4 | VERTICAL | Valid options are: VERTICAL, HORIZONTAL. |
TRAVERSAL_TYPE | 7 | TRAVERSAL_TYPE_SLOW | Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. Controls the speed at which characters move on <100% walkable surfaces. To use _FAST or _SLOW, you must specify a CHARACTER_TYPE. |
CHARACTER_TYPE | 6 | CHARACTER_TYPE_NONE | Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE |
CHARACTER_AVOIDANCE_MODE | 5 | AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES | Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). |
CHARACTER_MAX_ACCEL | 8 | 20 | The character's maximum acceleration rate. |
CHARACTER_MAX_DECEL | 9 | 30 | The character's maximum deceleration rate. |
CHARACTER_MAX_TURN_SPEED | 12 | 6 | The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions) |
CHARACTER_MAX_TURN_RADIUS | 10 | 1.25 | The character's turn radius when traveling at CHARACTER_MAX_TURN_SPEED |
CHARACTER_MAX_SPEED | 13 | 20 | The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode. |