Difference between revisions of "User talk:Kira Komarov"
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::That's fine. Thanks. You [https://wiki.secondlife.com/wiki/User_talk:Strife_Onizuka/Float_Functions#P.S.|have my answer]. | ::That's fine. Thanks. You [https://wiki.secondlife.com/wiki/User_talk:Strife_Onizuka/Float_Functions#P.S.|have my answer]. | ||
::Kira Komarov |
Revision as of 11:19, 25 May 2012
Deletion Requested |
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The deletion of this article was requested for the following reason: Privacy issues, lack of time to offer support and ultimately the license clash between Wizardry and Steamworks' GFDL License and Second Life Creative Commons CC-BY-SA 3.0 which are not compatible. Reference: http://en.wikipedia.org/wiki/GNU_Free_Documentation_License#Compatibility_with_Creative_Commons_licensing_terms |
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FloatCompare
Just wanted to say I've finished writing up my (rambling) response to you posts. In short FloatCompare is old, it predates Mono, its crashing because it doesn't support infinity (3.403E+38 is getting rounded up to infinity). Try bigger values for 'c', small values aren't very interesting. I have trouble imagining many situations where FloatCompare would be useful. Typically you just want to look at how close a set of numbers are to each other, not see if they match. It's better to use Float2Hex for this. Anyway I need to get to sleep was a long day. -- Strife (talk|contribs) 23:25, 24 May 2012 (PDT)
- That's fine. Thanks. You my answer.
- Kira Komarov