Difference between revisions of "Modular Pathfinding Kit"
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There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy. | There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy. | ||
'''things that don’t work (at present)''': 3D spatial movement - for example underwater free movement or aerial free movement | |||
This guide has two paths: | This guide has two paths: | ||
# [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide | # [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide | ||
# [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory | # [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory |
Revision as of 07:06, 8 July 2012
There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.
things that don’t work (at present): 3D spatial movement - for example underwater free movement or aerial free movement
This guide has two paths:
- Quick Reference - a quick guide
- Detailed Guide - a through look at pathfinding scripting theory