Difference between revisions of "Environment Sounds"
Silent Mole (talk | contribs) (Created page with "==Environmental Sounds== There's a handful of ways to generate sound without an avatar in Second Life. * Sound clips * a parcel's music stream * a web page displ…") |
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=== Random sounds === | === Random sounds === | ||
frogs, underbrush rustles and | Short ambient sounds played randomly can make a space feel more alive. | ||
Some good choices for this would be frogs, underbrush rustles and snaps, a distant car horn or squealing brakes. | |||
Try this [[Script:Random_Sounds|random sounds script]]. | |||
=== Day/Night detection === | === Day/Night detection === |
Revision as of 10:34, 11 July 2012
Environmental Sounds
There's a handful of ways to generate sound without an avatar in Second Life.
- Sound clips
- a parcel's music stream
- a web page displayed on a prim
You can change all of them using scripting. The latter two depend on the viewer being set properly to allow them to play.
Soundtrack
If your build has a soundtrack or theme music that you want heard clearly across the parcel, consider using streaming music.
You can play a series of sound clips in order, but there's no guarantee that the "song" will be heard as seamless.
Looping sounds
Looping a sound clip can add ambience. Consider it for nighttime bugs by a lake, a crowd murmuring, or the hum of electric signs.
<lsl> default {
state_entry() { llLoopSound( llGetInventoryName( INVENTORY_SOUND, 0 ), 0.5 ); }
} </lsl>
Rhythmic sounds
Ocean surf
Random sounds
Short ambient sounds played randomly can make a space feel more alive.
Some good choices for this would be frogs, underbrush rustles and snaps, a distant car horn or squealing brakes.
Try this random sounds script.
Day/Night detection
Owls + bats vs birds
Extremely Loud Sound
Clocktower bells