Difference between revisions of "Talk:LlSensorRemove"
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}</lsl>Maybe a bit much, but the current example doesn't really fit in with any really useful applications, as a 1 second sensor repeat that only terminates when someone passes within 5m is a bit odd. Plus I think the examples need to have as much good-practice as possible since so many scripters copy/paste them :) <br/>-- '''[[User:Haravikk_Mistral|Haravikk]]''' <sup><small>([[User_talk:Haravikk_Mistral|talk]]|[[Special:Contributions/Haravikk_Mistral|contribs]])</small></sup> 12:37, 14 September 2012 (PDT) | }</lsl>Maybe a bit much, but the current example doesn't really fit in with any really useful applications, as a 1 second sensor repeat that only terminates when someone passes within 5m is a bit odd. Plus I think the examples need to have as much good-practice as possible since so many scripters copy/paste them :) <br/>-- '''[[User:Haravikk_Mistral|Haravikk]]''' <sup><small>([[User_talk:Haravikk_Mistral|talk]]|[[Special:Contributions/Haravikk_Mistral|contribs]])</small></sup> 12:37, 14 September 2012 (PDT) | ||
:Sounds good to me. Maybe llDetectedName instead of llKey2Name? -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 16:32, 14 September 2012 (PDT) |
Revision as of 15:32, 14 September 2012
Remove no_sensor() from example
Someone correct me if I'm wrong, but I don't think the example needed its no_sensor() event, since it was just setting up exactly the same repeating sensor that would fire anyway. It looks like a copy/paste mistake of a script that would normally use a regular llSensor() call.
Here it is in case I've missed something: <lsl> no_sensor()
{ llSensorRepeat("", "", AGENT, 5, PI, 1); //If agent is not in range of sensor, this will search the agent again. }</lsl>
-- Haravikk (talk|contribs) 10:03, 14 September 2012 (PDT)
- We both will need correcting, I agree with you. At first I thought it was an example that was intended to use llSensor and not llSensorRepeat but then having the no_sensor event would essentially turn it into a llSensorRepeat with llSensorRemove in the sensor statement (which it has). It looks like whoever upgraded the script forgot or didn't think to remove the no_sensor event. -- Strife (talk|contribs) 11:59, 14 September 2012 (PDT)
- It's actually kind of weird as an example in general, and a 1 second sensor repeat doesn't make for good practice. I'm thinking maybe it could do with a more real-world example like a simple touch-to-scan:
<lsl>integer scanning = FALSE; default {
touch_start(integer x) { llSensor("", NULL_KEY, AGENT, 10.0, PI); // Start the scan }
sensor(integer x) { string text = ""; vector myPos = llGetPos(); // Loop through avatars from furthest to nearest while ((--x) >= 0) { key id = llDetectedKey(x);
// Get display name, or use legacy name as a fallback string name = llGetDisplayName(id); if (("" == name) || ("???" == name)) name = llKey2Name(id);
// Add distance to the name name += " (" + (string)((integer)llVecDist(myPos, llDetectedPos(x))) + "m)"; if (text) name = "\n" + name; text += name; } llSetText(text, <1.0, 1.0, 1.0>, 1.0); if (!scanning) { // Repeat the scan every 30 seconds llSensorRepeat("", NULL_KEY, AGENT, 10.0, PI, 30.0); scanning = TRUE; } } no_sensor() { // No avatars nearby, lets turn off the scan llSetText("", ZERO_VECTOR, 0.0); llSensorRemove(); scanning = FALSE; }
}</lsl>Maybe a bit much, but the current example doesn't really fit in with any really useful applications, as a 1 second sensor repeat that only terminates when someone passes within 5m is a bit odd. Plus I think the examples need to have as much good-practice as possible since so many scripters copy/paste them :)
-- Haravikk (talk|contribs) 12:37, 14 September 2012 (PDT)