Difference between revisions of "Release Notes/Second Life RC LeTigre/13"
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** Less lag for very crowded regions: | ** Less lag for very crowded regions: | ||
*** Faster sorting of visible objects. | *** Faster sorting of visible objects. | ||
*** Faster construction of ObjectUpdate packets | *** Faster construction of [[ObjectUpdate]] packets | ||
** Less bandwidth: | ** Less bandwidth: | ||
*** Fewer update packets for moving objects that are out of view. | *** Fewer update packets for moving objects that are out of view. | ||
Line 17: | Line 17: | ||
*** More correct camera position for server-side culling. | *** More correct camera position for server-side culling. | ||
*** More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance. | *** More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance. | ||
** KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not. | ** [[KillObject]] messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not. | ||
** Less frequent wind variation | ** Less frequent wind variation | ||
* Bug Fixes | * Bug Fixes | ||
** Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655) | ** Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects ({{Jira|BUG-655}}) | ||
** Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurences of the bug, but it has been greatly reduced (PATHBUG-183) | ** Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurences of the bug, but it has been greatly reduced ({{Jira|PATHBUG-183}}) | ||
** Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141) | ** Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure ({{Jira|BUG-141}}) | ||
* Known issues | * Known issues | ||
** If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views | ** If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views |
Revision as of 20:47, 17 January 2013
13.01.14.269041
- This is the interest list improvement project
- Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
13.01.04.268719
- This is the region crossing improvement project
- Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.