Difference between revisions of "Release Notes/Second Life RC LeTigre/13"
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=== 13.02.04.269945 === | |||
* This is a maint-server project | |||
* Scheduled 2013-02-06, for RC LeTigre | |||
* Features | |||
** Minor performance improvements | |||
* Bug Fixes | |||
** Fixed some crash modes | |||
=== 13.01.25.269523 === | === 13.01.25.269523 === |
Revision as of 15:53, 4 February 2013
13.02.04.269945
- This is a maint-server project
- Scheduled 2013-02-06, for RC LeTigre
- Features
- Minor performance improvements
- Bug Fixes
- Fixed some crash modes
13.01.25.269523
- This is a maint-server project
- Scheduled 2013-01-30, for RC LeTigre
- Features
- LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
- Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
- More information about abandoned land can be found here
- Bug Fixes
- Fixes since 13.01.11.268951
- Fixed a crash mode
- Fixed an issue in which regions and parcels would not appear in search results
13.01.14.269010
- This is the region crossing improvement project
- Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
- Fixes since 13.01.04.268719
- Fixed two crash modes
13.01.14.269041
- This is the interest list improvement project
- Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
13.01.04.268719
- This is the region crossing improvement project
- Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.