Difference between revisions of "User talk:Naoya Bellic"
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* Thank you for telling about English document was changed. I re-translated [[クォータニオン]] ([[quaternion/ja]]) page. -- [[User:Naoya Bellic|Naoya Bellic]] 15:17, 22 February 2013 (PST) | * Thank you for telling about English document was changed. I re-translated [[クォータニオン]] ([[quaternion/ja]]) page. -- [[User:Naoya Bellic|Naoya Bellic]] 15:17, 22 February 2013 (PST) | ||
I'm sorry to bother you again. This is what is meant. You can use rotation or quaternion. | |||
<lsl> | |||
rotation a = <0,0,0,1>; | |||
quaternion b = <0,0,0,1>; | |||
//a == b | |||
<lsl> | |||
-- ~~~~ |
Revision as of 21:32, 22 February 2013
quaternion keyword got lost in translation
There is a translation issue with クォータニオン. It wasn't obvious in the English article what was meant and it got lost in translation. quaternion
is actually a keyword. I would fix the problem but I do not read or speak Japanese, I've fixed the English article to make it more obvious what was meant. Thank you for your work on the LSL Portal. -- Strife (talk|contribs) 21:52, 21 February 2013 (PST)
- Thank you for telling about English document was changed. I re-translated クォータニオン (quaternion/ja) page. -- Naoya Bellic 15:17, 22 February 2013 (PST)
I'm sorry to bother you again. This is what is meant. You can use rotation or quaternion. <lsl> rotation a = <0,0,0,1>; quaternion b = <0,0,0,1>; //a == b <lsl> -- ~~~~