Difference between revisions of "User talk:Naoya Bellic"
Jump to navigation
Jump to search
m |
|||
Line 10: | Line 10: | ||
quaternion b = <0,0,0,1>; | quaternion b = <0,0,0,1>; | ||
//a == b | //a == b | ||
<lsl> | </lsl> | ||
-- | -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 21:33, 22 February 2013 (PST) |
Revision as of 21:33, 22 February 2013
quaternion keyword got lost in translation
There is a translation issue with クォータニオン. It wasn't obvious in the English article what was meant and it got lost in translation. quaternion
is actually a keyword. I would fix the problem but I do not read or speak Japanese, I've fixed the English article to make it more obvious what was meant. Thank you for your work on the LSL Portal. -- Strife (talk|contribs) 21:52, 21 February 2013 (PST)
- Thank you for telling about English document was changed. I re-translated クォータニオン (quaternion/ja) page. -- Naoya Bellic 15:17, 22 February 2013 (PST)
I'm sorry to bother you again. This is what is meant. You can use rotation or quaternion. <lsl> rotation a = <0,0,0,1>; quaternion b = <0,0,0,1>; //a == b </lsl> -- Strife (talk|contribs) 21:33, 22 February 2013 (PST)