Difference between revisions of "Torley/Viewer setup"

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* '''CameraDoFResScale''' (Blur Quality) = '''0.25'''
* '''CameraDoFResScale''' (Blur Quality) = '''0.25'''
** Lowered from the default of '''0.7<''' so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.  
** Lowered from the default of '''0.7''' so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.  
* '''CameraFNumber''' (F-Number) = '''1'''
* '''CameraFNumber''' (F-Number) = '''1'''
** Adjust per scene: lower it to something like '''0.05''' if zoomed out and shooting tilt-shift-style cities
** Adjust per scene: lower it to something like '''0.05''' if zoomed out and shooting tilt-shift-style cities

Revision as of 09:32, 22 May 2013

As of May 2013, from out-of-the-box official Viewer installation:

  • Enable Advanced, Develop, and Admin menus (as-appropriate).

PREFERENCES

  • General tab
    • Name tags = Off
    • Away timeout = never
  • Graphics tab
  • Sound & Media tab
    • Mute Streaming music, Media, and Voice Chat unless needed.
  • Move & View tab
    • Single click on land = No action
    • Double click on land = Teleport to clicked point
  • Notifications
    • Uncheck When my friends log in or out
  • Setup
    • Maximum Bandwidth = 10000 kbps (This should be the default!)
  • Advanced
    • Cache = 1024 MB
    • Check Allow Multiple Viewers
    • Check Show Advanced Menu
    • Check "Show Developer Menu

DEBUG SETTINGS

  • BackgroundYieldTime = 0

Graphics

  • RenderShadowBlurSize = 3
  • RenderVolumeLODFactor = 4
  • WLSkyDetail = 256

Depth of field

  • CameraDoFResScale (Blur Quality) = 0.25
    • Lowered from the default of 0.7 so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
  • CameraFNumber (F-Number) = 1
    • Adjust per scene: lower it to something like 0.05 if zoomed out and shooting tilt-shift-style cities
  • CameraFieldOfView (Field of View) = 1
  • CameraFocalLength (Focal Length) = 250
    • Lower it even further if zoomed into an avatar's face or object close-up you want to remain tack-sharp.
  • CameraMaxCoF (Circle of Confusion) = 20
  • CameraFocusTransitionTime = Increase this to 1 or even 2 seconds for certain machinima shots.