User:Rolig Loon/Local Textures: Difference between revisions

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Created page with "Local Textures were introduced as a convenience for creators who want to view trial versions of their textures in world without having to pay L$10 to upload their work permanentl…"
 
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Local Textures were introduced as a convenience for creators who want to view trial versions of their textures in world without having to pay L$10 to upload their work permanently.  A Local Texture resides on the user's own computer.  To apply it to any object:
'''Local Textures''' were introduced as a convenience for creators who want to view trial versions of their textures in world without having to pay L$10 to upload their work permanently.  A Local Texture resides on the user's own computer.  It is only visible on the user's own screen. Once it is applied, the texture remains visible in world until the user logs out.  If the user saves an updated version of the texture on his computer, the update appears immediately in world, thus avoiding the need to upload a new copy. <br/><br/>
 
To apply a Local Texture to any object:


1. Select the object with the Build/Edit tool<br />
1. Select the object with the Build/Edit tool<br />
2. Open the Textures tab<br />
2. Open the ''Textures'' tab<br />
3. Left click the Texture picker window<br />
3. Left click the Texture picker window<br />
4. Select the Local button under the window.<br />[[File:Example.jpg]]
4. Select the '''Local''' button under the window, and click the Select Face button if desired.<br /><br />[[File:Local Textures_001.jpg]]<br /><br />
5. Click ADD to open a navigation window and locate the texture on your computer.<br />
5. Click '''ADD''' to open a navigation window and locate the texture on your computer.<br /><br/>[[File:Local Textures_002.jpg]]<br /><br />
6. Highlight the texture and click OK to close the navigation window.  You may ADD several textures in this way. Each will appear in a list to one side of the Texture Picker window.<br />
6. Highlight the texture and click '''Open''' to close the navigation window.  You may add several textures in this way. Each will appear in a list to one side of the Texture Picker window.<br /><br/>[[File:Local Textures_003.jpg]]<br /><br/>
7. Select a texture from the list and click OK to close the tool<br />
7. Select a texture from the list and click '''OK''' to close the tool<br />

Revision as of 21:03, 27 August 2013

Local Textures were introduced as a convenience for creators who want to view trial versions of their textures in world without having to pay L$10 to upload their work permanently. A Local Texture resides on the user's own computer. It is only visible on the user's own screen. Once it is applied, the texture remains visible in world until the user logs out. If the user saves an updated version of the texture on his computer, the update appears immediately in world, thus avoiding the need to upload a new copy.

To apply a Local Texture to any object:

1. Select the object with the Build/Edit tool
2. Open the Textures tab
3. Left click the Texture picker window
4. Select the Local button under the window, and click the Select Face button if desired.



5. Click ADD to open a navigation window and locate the texture on your computer.



6. Highlight the texture and click Open to close the navigation window. You may add several textures in this way. Each will appear in a list to one side of the Texture Picker window.



7. Select a texture from the list and click OK to close the tool