Unpacker On Rez (NewAge): Difference between revisions
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if(numberOfItems) | if(numberOfItems) | ||
{ | { | ||
llGiveInventoryList(inputKey, | llGiveInventoryList(inputKey, nameOfFolderToBeCreated, listOfItemsToSend); | ||
llInstantMessage(inputKey, | llInstantMessage(inputKey, | ||
"/me [" + thisScript + "]: Items have been sent into a folder named '" | "/me [" + thisScript + "]: Items have been sent into a folder named '" | ||
Revision as of 10:04, 21 January 2014
NewAge Auto Unpacker v1.1
Just copy and paste this script into your object that will contain your product and configure the few lines in // Configure; section
<lsl> // NewAge Auto Unpacker Script // By Asia Snowfall
string nameOfFolderToBeCreated; string messageToSendUponRez; integer addThisScriptToFolder; integer typeOfInventoryItemsToBeSent; integer killAfterCompletion;
init() {
nameOfFolderToBeCreated = llGetObjectName();// do not use an empty string messageToSendUponRez = "";// leave empty to not send a message upon rez typeOfInventoryItemsToBeSent = INVENTORY_ALL;// use INVENTORY_ALL to not apply a filter addThisScriptToFolder = FALSE; killAfterCompletion = TRUE;
}
try_to_send_items(key inputKey, integer inputType) {
integer numberOfItems = llGetInventoryNumber(inputType); string thisScript = llGetScriptName(); string itemName; list listOfItemsToSend;
integer index;
do
{
itemName = llGetInventoryName(inputType, index);
if(itemName != "")
{
if(addThisScriptToFolder && itemName == thisScript)
listOfItemsToSend += [itemName];
else if(itemName != thisScript)
listOfItemsToSend += [itemName];
}
}
while(++index < numberOfItems);
// change to number of items in list now
numberOfItems = llGetListLength(listOfItemsToSend);
if(numberOfItems)
{
llGiveInventoryList(inputKey, nameOfFolderToBeCreated, listOfItemsToSend);
llInstantMessage(inputKey,
"/me [" + thisScript + "]: Items have been sent into a folder named '"
+ nameOfFolderToBeCreated + "' within your inventory.");
}
else
llInstantMessage(inputKey,
"/me [" + thisScript + "]: Could not find inventory items to send!");
}
default {
on_rez(integer start_param)
{
init();
key owner = llGetOwner();
if (messageToSendUponRez != "")
llInstantMessage(owner, messageToSendUponRez);
try_to_send_items(owner, typeOfInventoryItemsToBeSent);
if (killAfterCompletion)
llDie();
}
} </lsl>