Difference between revisions of "TPVD/Developers Group Agenda"
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:''Attendees should add agenda items here as needed - see comments when you edit the page'' | :''Attendees should add agenda items here as needed - see comments when you edit the page'' | ||
- Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. (NiranV Dean) | - Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. --[[User:NiranV Dean|NiranV Dean]] 21:17, 1 February 2014 (PST)(NiranV Dean) | ||
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Revision as of 21:17, 1 February 2014
Next meeting: Noon SLT, Friday January 31 at Hippo Theater
Current Viewer Release Candidates
Review of the viewer candidate pipeline; see repository links on Viewer Source Repositories
- Interest List
- Fitted Mesh
- HTTP
- Maintenance
- Google Breakpad
Current Project Viewers
- Merchant Outbox
Pending Projects
- Group Bans
- Sunshine
- Oculus Rift
- AIS3 Load Testing
- We would like to have some TPV load testing
nothing new on any of the topics below this week
- Animation interfaces?
- Do Linden Lab have any stats for the percentage of sessions that have ALM enabled? (Whirly Fizzle)
New Topics:
- Attendees should add agenda items here as needed - see comments when you edit the page
- Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. --NiranV Dean 21:17, 1 February 2014 (PST)(NiranV Dean)