Difference between revisions of "Talk:LlCollisionSound"
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(Created page with "Simple note : Actually, a llColisionSound affects the whole object ; it gives the following use cases : prim root without llColisionSound , prim child with llCollisionSound to pl…") |
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Actually, a llColisionSound affects the whole object ; | Actually, a llColisionSound affects the whole object ; | ||
it gives the following use cases : | it gives the following use cases : | ||
prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 2 is played | * prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 2 is played | ||
prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 2 is played | * prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 2 is played | ||
prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 1 is played | * prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 1 is played | ||
prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 1 is played | * prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 1 is played | ||
prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the child prim : the sound 1 is played | * prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the child prim : the sound 1 is played | ||
prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the root prim : the sound 1 is played | * prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the root prim : the sound 1 is played | ||
prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the child prim : the default collision sound is played | * prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the child prim : the default collision sound is played | ||
prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the root prim : the default collision sound is played | * prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the root prim : the default collision sound is played | ||
[[User:Miranda Umino|Miranda Umino]] 16:46, 3 March 2014 (PST) | [[User:Miranda Umino|Miranda Umino]] 16:46, 3 March 2014 (PST) |
Revision as of 16:48, 3 March 2014
Simple note : Actually, a llColisionSound affects the whole object ; it gives the following use cases :
- prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 2 is played
- prim root without llColisionSound , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 2 is played
- prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 1 is played
- prim root with llCollisionSound to play sound 1 , prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 1 is played
- prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the child prim : the sound 1 is played
- prim root with llCollisionSound to play sound 1 , prim child without llCollisionSound , an avatar hits the root prim : the sound 1 is played
- prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the child prim : the default collision sound is played
- prim root without llColisionSound , prim child without llCollisionSound , an avatar hits the root prim : the default collision sound is played
Miranda Umino 16:46, 3 March 2014 (PST)