Difference between revisions of "Spherical Normal maps"
(I just noticed a few missing basics that make this simpler. it was also an error with an outdated viewer version) |
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== | == Planar sculpt maps work just fine on all [[PRIM_SCULPT_TYPE_SPHERE]] sculpted prims == | ||
[http://secondlife.com/app/image/3e9211d6-c42d-a9ff-95b9-5c1ab349ed38/2 3e9211d6-c42d-a9ff-95b9-5c1ab349ed38] or [http://secondlife.com/app/image/1e266b9c-f842-865f-9eb2-39b43e30cb75/2 1e266b9c-f842-865f-9eb2-39b43e30cb75] | |||
Using .werkkzeug3 [https://mega.co.nz/#!s0UHSKTJ!BqybVjWr8wdfYTNePdS5bhonAJkZh3P_2YAvPEtCvVU] to make these normal maps for spherical prims needs the following command chain: | |||
(double right klick in the lower window to add a function, they are chained from top to bottom loke these functions:) | |||
* Import: (a .png height map image that has the north pole facing up and that has high parts white and low parts black) | |||
* Color: "Mode" set to "invert" (most normal maps in .werkkzeug need inverted height maps.) | |||
* Rotate: With "angle" set to 0.250, rotating 90° to the left. | |||
* Normal: 3d (flat will be red, hills are green on the lower side) | |||
* HSCB: With 0.800 as "hue" parameter, making "flat" PURPLE. | |||
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== A [[PRIM_TYPE_SPHERE]] normal map for a sphere prim must be rotated by 90°:== | |||
but green must still be on the upper side of a hill like here: [http://secondlife.com/app/image/ab6adc27-e101-9d3a-1097-088104c1f607/2 ab6adc27-e101-9d3a-1097-088104c1f607] | |||
- | Its flat normal-color is bright blue. | ||
green must be on top of ah hill. | |||
red must be in the lower right of a hill. | |||
blue must be in the lower left of a hill. | |||
Using .werkkzeug3 to make these normal maps for spherical prims needs the following command chain: | |||
* Import: (a .png height map image that has the north pole facing up and that has high parts white and low parts black) | |||
* Normal: 3d (flat will be red, hills are green on the lower side) | |||
* Rotate: With "angle" set to 0.250, rotating 90° to the left. | |||
* HSCB: With 0.600 as "hue" parameter, making "flat" blue. | |||
(there is no "Color: invert" here and we rotate AFTER makign the normal map!) |
Revision as of 11:30, 28 August 2014
Normal maps for spherical prims/faces and spherical sculpted prims PRIM_SCULPT_TYPE_SPHERE are different and involve some more/different steps: [1]
Planar sculpt maps work just fine on all PRIM_SCULPT_TYPE_SPHERE sculpted prims
3e9211d6-c42d-a9ff-95b9-5c1ab349ed38 or 1e266b9c-f842-865f-9eb2-39b43e30cb75
Using .werkkzeug3 [2] to make these normal maps for spherical prims needs the following command chain:
(double right klick in the lower window to add a function, they are chained from top to bottom loke these functions:)
- Import: (a .png height map image that has the north pole facing up and that has high parts white and low parts black)
- Color: "Mode" set to "invert" (most normal maps in .werkkzeug need inverted height maps.)
- Rotate: With "angle" set to 0.250, rotating 90° to the left.
- Normal: 3d (flat will be red, hills are green on the lower side)
- HSCB: With 0.800 as "hue" parameter, making "flat" PURPLE.
A PRIM_TYPE_SPHERE normal map for a sphere prim must be rotated by 90°:
but green must still be on the upper side of a hill like here: ab6adc27-e101-9d3a-1097-088104c1f607
Its flat normal-color is bright blue. green must be on top of ah hill. red must be in the lower right of a hill. blue must be in the lower left of a hill.
Using .werkkzeug3 to make these normal maps for spherical prims needs the following command chain:
- Import: (a .png height map image that has the north pole facing up and that has high parts white and low parts black)
- Normal: 3d (flat will be red, hills are green on the lower side)
- Rotate: With "angle" set to 0.250, rotating 90° to the left.
- HSCB: With 0.600 as "hue" parameter, making "flat" blue.
(there is no "Color: invert" here and we rotate AFTER makign the normal map!)