Difference between revisions of "Aim Detection"
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(needed to change 'while (++i < n);' to 'while (++i < num_detected)') |
m (<lsl> tag to <source>) |
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Line 1: | Line 1: | ||
This script detects who's aiming at you. | This script detects who's aiming at you. | ||
< | <source lang="lsl2"> | ||
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator | //This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator | ||
//Cleaned up a bit by another resident. | //Cleaned up a bit by another resident. | ||
Line 40: | Line 40: | ||
} | } | ||
} | } | ||
</ | </source> |
Latest revision as of 18:17, 24 January 2015
This script detects who's aiming at you.
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//Cleaned up a bit by another resident.
//Cleaned up some more by another resident.
default
{
state_entry()
{
// black and transparent floattext
llSetText("", ZERO_VECTOR, (float)FALSE);
llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
}
sensor(integer num_detected)
{
list output;
integer i;
do
{
key agentKey = llDetectedKey(i);
string agentName = llDetectedName(i);
vector agentPosition = llDetectedPos(i);
rotation agentRotation = llDetectedRot(i);
vector ownPosition = llGetPos();
if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
{
if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
output += [agentName];
}
}
while (++i < num_detected);
llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
}
}