Difference between revisions of "Bento User Group"
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# What is the '''specific nature''' of the problem that motivated the restriction on non-rotation based animations. Please explain in explicit detail the nature of the problem and how limiting to rotations only solves it. If there is any way for we, the community to help solve it in a different manner, what would be required of us? --[[User:Polysail Resident|Polysail Resident]] ([[User talk:Polysail Resident|talk]]) 02:22, 7 January 2016 (PST) | # What is the '''specific nature''' of the problem that motivated the restriction on non-rotation based animations. Please explain in explicit detail the nature of the problem and how limiting to rotations only solves it. If there is any way for we, the community to help solve it in a different manner, what would be required of us? --[[User:Polysail Resident|Polysail Resident]] ([[User talk:Polysail Resident|talk]]) 02:22, 7 January 2016 (PST) | ||
# In the event that LL goes forwards with the full restriction on non-rotation based animation uploads, would it be possible to remove that restriction for the uploads of animations on the non-Bento ( classic & fitmesh ) rigs in the interest of not removing the means for the present creators of non-human avatars to update their old content and perform customer support?--[[User:Polysail Resident|Polysail Resident]] ([[User talk:Polysail Resident|talk]]) 03:47, 7 January 2016 (PST) |
Revision as of 03:47, 7 January 2016
The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!
Next meeting is on Thursday, January 7th, 2016, 1PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23
Agenda
- Introduction to the meeting.
- Open Q and A.
User Questions & Topics
I'm guessing we can post questions and topics in advance of the meeting as we do in other user groups. So, I've added to Vir's page. Those with editing privileges can edit the page to add topics.
- Translation - What is the Lab's thinking on adding translation ability for avatar bones to the new Bento avatar after the feedback provided in JIRA and forum? A formal method of bone-translating animations is vital for the creation of proper facial expressions.(Nalates Urriah (talk))
- What is the specific nature of the problem that motivated the restriction on non-rotation based animations. Please explain in explicit detail the nature of the problem and how limiting to rotations only solves it. If there is any way for we, the community to help solve it in a different manner, what would be required of us? --Polysail Resident (talk) 02:22, 7 January 2016 (PST)
- In the event that LL goes forwards with the full restriction on non-rotation based animation uploads, would it be possible to remove that restriction for the uploads of animations on the non-Bento ( classic & fitmesh ) rigs in the interest of not removing the means for the present creators of non-human avatars to update their old content and perform customer support?--Polysail Resident (talk) 03:47, 7 January 2016 (PST)