Difference between revisions of "Bento User Group"
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'''Next meeting is on Thursday, April | '''Next meeting is on Thursday, April 28, 2016, 1:00PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23''' | ||
'''No meeting''' the following Thursday, May 5. | |||
== Agenda == | == Agenda == | ||
* Update on partial joint offsets | * Update on partial joint offsets | ||
* | ** Ignoring offsets that leave the joint position unchanged | ||
** Enforcing position offsets during slider manipulation | |||
* Other open issues | * Other open issues | ||
* Next steps to release | * Next steps to release |
Revision as of 06:44, 27 April 2016
The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!
Next meeting is on Thursday, April 28, 2016, 1:00PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23
No meeting the following Thursday, May 5.
Agenda
- Update on partial joint offsets
- Ignoring offsets that leave the joint position unchanged
- Enforcing position offsets during slider manipulation
- Other open issues
- Next steps to release
- Open Q&A
User Questions & Topics
- BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars. Bug related to animation overriders that was discussed at end of the 3/3 meeting. (Dan Linden (talk))
- Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. (Aki Shichiroji (talk))