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{{GreenCheckbox|title=Release Notes|body=This is the latest build of the Animesh release viewer. It has a fix for a bug that caused rigged meshes to fail to display intermittently. There is a significant change to orientation handling for animesh objects in this build. If you make an animesh object from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up with the physics representation (correction is based on the bind shape matrix). If the model has a non-identity bind shape matrix, you should see a warning message in the status area: "Warning: bind shape matrix is not in standard X-forward orientation." This will change the behavior of some existing content - for example, the gift raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for animesh objects now use the dynamically updated bounding box, so they should be more accurate and consistent.
{{GreenCheckbox|title=Release Notes|body=This is the latest build of the Animesh release viewer. It has a fix for a bug that caused rigged meshes to fail to display intermittently. There is a significant change to orientation handling for animesh objects in this build. If you make an animesh object from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up with the physics representation (correction is based on the bind shape matrix). If the model has a non-identity bind shape matrix, you should see a warning message in the status area: "Warning: bind shape matrix is not in standard X-forward orientation." This will change the behavior of some existing content - for example, the gift raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for animesh objects now use the dynamically updated bounding box, so they should be more accurate and consistent.
This is the latest build of the Animesh release viewer. It has a fix for a bug that caused rigged meshes to fail to display intermittently. There is a significant change to orientation handling for animesh objects in this build. If you make an animesh object from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up with the physics representation (correction is based on the bind shape matrix). If the model has a non-identity bind shape matrix, you should see a warning message in the status area: "Warning: bind shape matrix is not in standard X-forward orientation." This will change the behavior of some existing content - for example, the gift raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for animesh objects now use the dynamically updated bounding box, so they should be more accurate and consistent.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
MAINT-8088 [Animesh] Issue with selected object inventory refusing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
MAINT-8145 [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
MAINT-8159 [Animesh] Issue with animations during linking and delinking.
MAINT-8239 (joint positions) Issue with one or more character's bone deforms not rendering properly among a group of all the same characters.
MAINT-8400 (lod) (scattered static boxes can stretch the effective box) LOD and ARC of Rigged Mesh is even worse than I had previously thought....
MAINT-8525 [Animesh] Viewer crash during buy the objects
MAINT-8539 (animations) Animesh is not animate quickly after teleporting
MAINT-8548 [Animesh] Animesh object orientation is incorrect after rez.
MAINT-8549 [Animesh] New avatar complexity seems excessively low for Animesh objects.
MAINT-8554 (encroachment) Constrain encroachment by animesh objects and avatars somehow. Clamp joint position overrides?
MAINT-8559 [Animesh] Don't add a skeleton to a linkset upon clicking "Animated Mesh" unless said linkset contains rigged mesh. Remove skeletons from linksets upon delinking if no links contain rigged mesh.
MAINT-8575 [Animesh] Viewer adds estimated tri counts of sitters to Animesh objects.
MAINT-8615 (animations) Animesh attachment does not animate after login on build 515000
MAINT-8652 Joint positions not applied for observers after disabling animated mesh checkbox of a worn Animesh
MAINT-8653 [ANIMESH] Animesh does not obey z-height offsets decided upon upload
MAINT-8766 [Animesh] Appearance To XML crashes the viewer.
MAINT-8790 (probably not animesh) The presence of Animesh characters with complexity values near your own or greater causes alerts of your own complexity value.
MAINT-8793 Link-Set AniMesh broken on R.C. Agni (Main Grid)
MAINT-8857 (other) Animesh - physics is not rotated while visual mesh is.
MAINT-8863 [Animesh 32bit build] Rigged mesh avatars are not shown in the viewer
SL-691 Viewer support for animating non-attached meshes
SL-694 viewer: Define object type for animated objects
SL-707 UI design for animated mesh property editing