Difference between revisions of "Weapon"
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=== Weapon Damage === | === Weapon Damage === | ||
Weapons in Second Life can inflict the following types of damage. | |||
- Hit points | |||
- Push | |||
- Shieldbreaker | |||
Please help expand this section. | Please help expand this section. |
Revision as of 16:39, 22 February 2007
Weapon Types
There are hundreds of weapons in Second Life to choose from. I like to classify these weapons in several categories:
- Basic Guns - Guns that fire basic physical bullets. These are stopped by most quality shield systems.
- Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
- Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point.
- HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available.
- Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
- Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
For more information, see Combat
Weapon Damage
Weapons in Second Life can inflict the following types of damage.
- Hit points - Push - Shieldbreaker
Please help expand this section.
Weapon Quality
Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for.
Please help expand this section.
Getting More Help
Madgeek Nixdorf created the first version of the weapons types under "Combat", and is happy to help you choose what weapons to buy, as well as teach you how to use them.
Please add your name to the list above if you are experienced with Second Life combat and are willing to help out