Difference between revisions of "User:Carnildo Greenacre/Night Skies"
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Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller. | Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller. | ||
[[ | Please file this in Jira, or flesh it out more and move it out of your user namespace and back into the feature request category, thanks. [[User:Gigs Taggart|Gigs Taggart]] 12:45, 24 February 2007 (PST) |
Latest revision as of 12:45, 24 February 2007
I'm working on customizing the night sky. Since the sky, and especially the starfield, are strictly client-side effects, this would involve storing the data in a local file. Where would be the best place to store this, and what would be the best way to access it?
Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller.
Please file this in Jira, or flesh it out more and move it out of your user namespace and back into the feature request category, thanks. Gigs Taggart 12:45, 24 February 2007 (PST)