Difference between revisions of "Template:LSL Constants/PrimitiveParams"
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! colspan="6" {{!}} Parameters | ! colspan="6" {{!}} Parameters | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="10" {{!}} [[PRIM_TYPE]] | {{!}} rowspan="10" {{!}} [ [[PRIM_TYPE]] ] | ||
{{!}} rowspan="10" {{!}} 9 | {{!}} rowspan="10" {{!}} 9 | ||
{{!}} {{!}} [[PRIM_TYPE_BOX]] | {{!}} {{!}} [[PRIM_TYPE_BOX]] | ||
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{{!}} Triangle | {{!}} Triangle | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="9" {{!}} [[PRIM_MATERIAL]] | {{!}} rowspan="9" {{!}} [ [[PRIM_MATERIAL]] ] | ||
{{!}} rowspan="9" {{!}} 2 | {{!}} rowspan="9" {{!}} 2 | ||
{{!}} colspan="8" {{!}} [ [[integer]] flag] | {{!}} colspan="8" {{!}} [ [[integer]] flag] | ||
Line 91: | Line 91: | ||
{{!}} colspan="6" {{!}} light | {{!}} colspan="6" {{!}} light | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_PHYSICS]] | {{!}} [ [[PRIM_PHYSICS]] ] | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean] | {{!}} colspan="5" {{!}} [ [[integer]] boolean ] | ||
{{!}} colspan="3" {{!}} Physics status | {{!}} colspan="3" {{!}} Physics status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEMP_ON_REZ]] | {{!}} [ [[PRIM_TEMP_ON_REZ]] ] | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean] | {{!}} colspan="5" {{!}} [ [[integer]] boolean ] | ||
{{!}} colspan="3" {{!}} Temp on rez status | {{!}} colspan="3" {{!}} Temp on rez status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_PHANTOM]] | {{!}} [ [[PRIM_PHANTOM]] ] | ||
{{!}} 5 | {{!}} 5 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean] | {{!}} colspan="5" {{!}} [ [[integer]] boolean ] | ||
{{!}} colspan="3" {{!}} Phantom status | {{!}} colspan="3" {{!}} Phantom status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_POSITION]] | {{!}} [ [[PRIM_POSITION]] ] | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} colspan="5" {{!}} [ [[vector]] position] | {{!}} colspan="5" {{!}} [ [[vector]] position ] | ||
{{!}} colspan="3" {{!}} Position, [[llGetPos]] / [[llSetPos]] | {{!}} colspan="3" {{!}} Position, [[llGetPos]] / [[llSetPos]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_ROTATION]] | {{!}} [ [[PRIM_ROTATION]] ] | ||
{{!}} 8 | {{!}} 8 | ||
{{!}} colspan="5" {{!}} [ [[vector]] rot] | {{!}} colspan="5" {{!}} [ [[vector]] rot ] | ||
{{!}} colspan="3" {{!}} Rotation, [[llGetRot]] / [[llSetRot]] | {{!}} colspan="3" {{!}} Rotation, [[llGetRot]] / [[llSetRot]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SIZE]] | {{!}} [ [[PRIM_SIZE]] ] | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} colspan="5" {{!}} [ [[vector]] size] | {{!}} colspan="5" {{!}} [ [[vector]] size ] | ||
{{!}} colspan="3" {{!}} Size, [[llGetScale]] / [[llSetScale]] | {{!}} colspan="3" {{!}} Size, [[llGetScale]] / [[llSetScale]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEXTURE]], [[integer]] face | {{!}} [ [[PRIM_TEXTURE]], [[integer]] face ] | ||
{{!}} 17 | {{!}} 17 | ||
{{!}} colspan="5" {{!}} [ [[key]] id, [[vector]] repeats, [[vector]] offsets, [[float]] rotation_in_radians] | {{!}} colspan="5" {{!}} [ [[key]] id, [[vector]] repeats, [[vector]] offsets, [[float]] rotation_in_radians] | ||
{{!}} colspan="3" {{!}} Texture, [[llSetTexture]] / [[llGetTexture]] | {{!}} colspan="3" {{!}} Texture, [[llSetTexture]] / [[llGetTexture]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_COLOR]], [[integer]] face | {{!}} [ [[PRIM_COLOR]], [[integer]] face ] | ||
{{!}} 18 | {{!}} 18 | ||
{{!}} colspan="5" {{!}} [ [[vector]] color, [[float]] alpha] | {{!}} colspan="5" {{!}} [ [[vector]] color, [[float]] alpha] | ||
{{!}} colspan="3" {{!}} Position, [[llSetAlpha]] / [[llGetAlpha]], [[llSetColor]] / [[llGetColor]] | {{!}} colspan="3" {{!}} Position, [[llSetAlpha]] / [[llGetAlpha]], [[llSetColor]] / [[llGetColor]] | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="23" {{!}} [[PRIM_BUMP_SHINY]], [[integer]] face | {{!}} rowspan="23" {{!}} [ [[PRIM_BUMP_SHINY]], [[integer]] face ] | ||
{{!}} rowspan="23" {{!}} 19 | {{!}} rowspan="23" {{!}} 19 | ||
{{!}} colspan="5" {{!}} [ [[integer]] shiny, [[integer]] bump] | {{!}} colspan="5" {{!}} [ [[integer]] shiny, [[integer]] bump ] | ||
{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
Line 224: | Line 224: | ||
{{!}} colspan="6" {{!}} weave | {{!}} colspan="6" {{!}} weave | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_FULLBRIGHT]], [[integer]] face | {{!}} [ [[PRIM_FULLBRIGHT]], [[integer]] face ] | ||
{{!}} 20 | {{!}} 20 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean] | {{!}} colspan="5" {{!}} [ [[integer]] boolean ] | ||
{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_FLEXIBLE]] | {{!}} [[PRIM_FLEXIBLE]] | ||
{{!}} 21 | {{!}} 21 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean, [[integer]] softness, [[float]] gravity, [[float]] friction, [[float]] wind, [[float]] tension, [[vector]] force] | {{!}} colspan="5" {{!}} [ [[integer]] boolean, [[integer]] softness, [[float]] gravity, [[float]] friction, [[float]] wind, [[float]] tension, [[vector]] force ] | ||
{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="3" {{!}} [[PRIM_TEXGEN]], [[integer]] face | {{!}} rowspan="3" {{!}} [ [[PRIM_TEXGEN]], [[integer]] face ] | ||
{{!}} rowspan="3" {{!}} 22 | {{!}} rowspan="3" {{!}} 22 | ||
{{!}} colspan="5" {{!}} [ [[integer]] type] | {{!}} colspan="5" {{!}} [ [[integer]] type ] | ||
{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
Line 247: | Line 247: | ||
{{!}} colspan="6" {{!}} | {{!}} colspan="6" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_POINT_LIGHT]] | {{!}} [ [[PRIM_POINT_LIGHT]] ] | ||
{{!}} 23 | {{!}} 23 | ||
{{!}} colspan="5" {{!}} [ [[integer]] boolean, [[vector]] color, [[float]] intensity, [[float]] raduis, [[float]] falloff] | {{!}} colspan="5" {{!}} [ [[integer]] boolean, [[vector]] color, [[float]] intensity, [[float]] raduis, [[float]] falloff ] | ||
{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- |
Revision as of 20:29, 27 February 2007
Parameter | Flag | Parameters | |||||||
---|---|---|---|---|---|---|---|---|---|
[ PRIM_TYPE ] | 9 | PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
hole_shape Constants | Shape | hole_shape Constants | Shape | ||||||
PRIM_HOLE_DEFAULT | 0x0 | Default | PRIM_HOLE_SQUARE | 0x20 | Square | ||||
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | ||||
[ PRIM_MATERIAL ] | 2 | [ integer flag] | |||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||
PRIM_MATERIAL_LIGHT | 7 | light | |||||||
[ PRIM_PHYSICS ] | 3 | [ integer boolean ] | Physics status | ||||||
[ PRIM_TEMP_ON_REZ ] | 4 | [ integer boolean ] | Temp on rez status | ||||||
[ PRIM_PHANTOM ] | 5 | [ integer boolean ] | Phantom status | ||||||
[ PRIM_POSITION ] | 6 | [ vector position ] | Position, llGetPos / llSetPos | ||||||
[ PRIM_ROTATION ] | 8 | [ vector rot ] | Rotation, llGetRot / llSetRot | ||||||
[ PRIM_SIZE ] | 7 | [ vector size ] | Size, llGetScale / llSetScale | ||||||
[ PRIM_TEXTURE, integer face ] | 17 | [ key id, vector repeats, vector offsets, float rotation_in_radians] | Texture, llSetTexture / llGetTexture | ||||||
[ PRIM_COLOR, integer face ] | 18 | [ vector color, float alpha] | Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor | ||||||
[ PRIM_BUMP_SHINY, integer face ] | 19 | [ integer shiny, integer bump ] | |||||||
PRIM_SHINY_NONE | 0 | none | |||||||
PRIM_SHINY_LOW | 1 | low | |||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||
PRIM_SHINY_HIGH | 3 | high | |||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate bump map from highlights | |||||||
PRIM_BUMP_DARK | 2 | darkness: generate bump map from lowlights | |||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||
PRIM_BUMP_BARK | 4 | bark | |||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoebalike shapes | |||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||
[ PRIM_FULLBRIGHT, integer face ] | 20 | [ integer boolean ] | |||||||
PRIM_FLEXIBLE | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ] | |||||||
[ PRIM_TEXGEN, integer face ] | 22 | [ integer type ] | |||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||
[ PRIM_POINT_LIGHT ] | 23 | [ integer boolean, vector color, float intensity, float raduis, float falloff ] | |||||||
1 | PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | ||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size, vector top_shear, vector advanced_cut ] | |||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |