Difference between revisions of "Texture Cache"
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Dzonatas Sol (talk | contribs) |
Dzonatas Sol (talk | contribs) |
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**Optimal | **Optimal | ||
**Surveys | **Surveys | ||
**# of cores | |||
Please use the [[Talk:Texture cache|Talk page]] to continue discussion. | Please use the [[Talk:Texture cache|Talk page]] to continue discussion. |
Revision as of 11:27, 23 March 2007
The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:
- Multi-level cache for uncompressed and compressed textures
- Fixed block size cache to store images of any size that is a power of 2
- Reformatted textures, beings change from jpeg2000 to tga, bmp, gif, rle, or resampled and squished
- Storage:
- Filesystem
- Database
- Network
- Memory mapped
- Quality of cached images
- System Requirements
- Minimal
- Optimal
- Surveys
- of cores
Please use the Talk page to continue discussion.