Difference between revisions of "Texture Cache"
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Dzonatas Sol (talk | contribs) |
Dzonatas Sol (talk | contribs) |
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*Multi-level cache for uncompressed and compressed textures | *Multi-level cache for uncompressed and compressed textures | ||
*Fixed block size cache to store images of any size that is a power of 2 | *Fixed block size cache to store images of any size that is a power of 2 | ||
*Reformatted textures, being changed from jpeg2000 to | *Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled | ||
*Storage: | *Storage: | ||
**Filesystem | **Filesystem |
Revision as of 17:21, 23 March 2007
The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:
- Multi-level cache for uncompressed and compressed textures
- Fixed block size cache to store images of any size that is a power of 2
- Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
- Storage:
- Filesystem
- Database
- Network
- Memory mapped
- Quality of cached images
- System Requirements
- Minimal
- Optimal
- Surveys
- Core(s)
Please use the Talk page to continue discussion.