Difference between revisions of "Texture Cache"

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*Multi-level cache for uncompressed and compressed textures
*Multi-level cache for uncompressed and compressed textures
*Fixed block size cache to store images of any size that is a power of 2
*Fixed block size cache to store images of any size that is a power of 2
*Reformatted textures, being changed from jpeg2000 to tga, bmp, gif, rle, or resampled and squished
*Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
*Storage:
*Storage:
**Filesystem
**Filesystem

Revision as of 17:21, 23 March 2007

The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:

  • Multi-level cache for uncompressed and compressed textures
  • Fixed block size cache to store images of any size that is a power of 2
  • Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
  • Storage:
    • Filesystem
    • Database
    • Network
    • Memory mapped
  • Quality of cached images
  • System Requirements
    • Minimal
    • Optimal
    • Surveys
    • Core(s)


Please use the Talk page to continue discussion.