Difference between revisions of "SculptGenMax"

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Feel free to modify it for your own personal use and post bugs and fixes in the forum thread or the comments section below.
Feel free to modify it for your own personal use and post bugs and fixes in the forum thread or the comments section below.
=== Links to Related Threads ===
3ds Max - Sculpted Prims exporter Petition / pledges
[http://forums.secondlife.com/showthread.php?t=182461]
sculpts + quad/vertex duality question w/ blender
[http://forums.secondlife.com/showthread.php?t=186099]
3DsMax Tutorial for sculpt prim
[http://forums.secondlife.com/showthread.php?t=182540]
3DS Max Tutorial: Sculptie Egg
[http://forums.secondlife.com/showthread.php?t=186315]


== The Script ==
== The Script ==
== Comments ==
== Comments ==

Revision as of 11:27, 30 May 2007

Overview

Here's a 3ds Max 9 script to create sculptie textures.

The forum thread for this is here.

NOTE: I'm not saying that this is a better way to do it. If you are using a method that bakes textures and it's working for you, there is no reason to try this.

This algorithm generates the texture from the vertices. In contrast to most baking methods which generate the texture from the faces. It's not clear to me yet if one method is better than the other.

Anyway, instructions are in the script. It will *not* work on an arbitrary mesh. To simplify things, I used a particular cylinder or sphere mesh as my starting point. Instructions for creating the mesh are in the script.

Feel free to modify it for your own personal use and post bugs and fixes in the forum thread or the comments section below.

Links to Related Threads

3ds Max - Sculpted Prims exporter Petition / pledges [1]

sculpts + quad/vertex duality question w/ blender [2]

3DsMax Tutorial for sculpt prim [3]

3DS Max Tutorial: Sculptie Egg [4]

The Script

Comments