Follower script: Difference between revisions
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Placid Kidd (talk | contribs) fix bug in script that caused this to hassle other objects |
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This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m. | This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m. | ||
To set the following distance (distance between follower and followee), change the value denoted by # in '''llMoveToTarget(pos,#)'''. This script has it set at 0.0 m. | To set the following distance (distance between follower and followee), change the value denoted by # in '''[[llMoveToTarget]](pos,#)'''. This script has it set at 0.0 m. | ||
<pre> | <pre> | ||
Revision as of 16:17, 30 May 2007
This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m.
To set the following distance (distance between follower and followee), change the value denoted by # in llMoveToTarget(pos,#). This script has it set at 0.0 m.
default
{
state_entry()
{
vector pos = llGetPos();
llSetStatus(STATUS_PHYSICS, TRUE);
llSleep(0.1);
llMoveToTarget(pos,0.1);
key id = llGetOwner();
llSensorRepeat("", id, AGENT, 96.0, PI, 0.4);
}
sensor(integer total_number)
{
vector pos = llDetectedPos(0);
vector offset =<-1,0,1>;
pos+=offset;
llMoveToTarget(pos,0.0);
}
}