Difference between revisions of "User:Blakar Ogre"

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'''Currently working on Sculpted prims'''
'''Currently working on:'''


I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
''Performance profiling of Second Life viewer''<BR>
:- Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]])
I'm currently profiling the viewer performance using AMD's CodeAnalyst. The goal is to post patches in line with LL's wishes. Hence at first the focus is on altering C++ code so that compilers can compile it into more efficient code.
:- Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
:- Write patches for related code
:- Write tools for sculpted prim manipulation


Current status for Sculpted Prim related patching:
'''Currently on hold:'''
:- Done: Make patch public containing things listed below (VWR-881 in JIRA)
 
:- Done: Small performance rewrite of sampling code
''Sculpted prim technical documentation''<BR>
:- Done: Fix for lost detail when using 32x32 textures
Current Wiki page seems to be sufficient for now.
 
''Sculpted prim source code patching''<BR>
Not trying anything before lossless compression has been introduced for sculpt textures
 
'''Past work:'''
 
''VWR-881 patch''

Revision as of 07:15, 4 July 2007

Currently working on:

Performance profiling of Second Life viewer
I'm currently profiling the viewer performance using AMD's CodeAnalyst. The goal is to post patches in line with LL's wishes. Hence at first the focus is on altering C++ code so that compilers can compile it into more efficient code.

Currently on hold:

Sculpted prim technical documentation
Current Wiki page seems to be sufficient for now.

Sculpted prim source code patching
Not trying anything before lossless compression has been introduced for sculpt textures

Past work:

VWR-881 patch