Difference between revisions of "Talk:Importprimscript"
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Right now the textures aren't added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT) | Right now the textures aren't added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT) | ||
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Excellent. Any way to have a look at the source code? I wouldn't mind tweaking your stuff a bit. --[[User:Danger Pugilist|Danger Pugilist]] 06:58, 10 July 2007 (PDT) |
Revision as of 05:58, 10 July 2007
Great work on the importer code. A couple questions for you, the texture assets that get uploaded, they don't look to be actually created in my Textures folder when I subsequently logon to SL. Other than the raw asset id's that have been dumped to the upload log, are the textures put anywhere in Inventory? --Danger Pugilist 19:42, 9 July 2007 (PDT)
Right now the textures aren't added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --Eddy Stryker 00:41, 10 July 2007 (PDT)
Excellent. Any way to have a look at the source code? I wouldn't mind tweaking your stuff a bit. --Danger Pugilist 06:58, 10 July 2007 (PDT)